Any ideas? Thanks.

Moderator: face_off
You can adjust the bump value, then Copy the material, then Paste Node To All Skin Materials.Going part by part and increasing the bump maps is time consuming.
That's right !face_off wrote:You can adjust the bump value, then Copy the material, then Paste Node To All Skin Materials.Going part by part and increasing the bump maps is time consuming.
Paul
The "Paste Node To All Skin Materials" handles that - it doesn't replace the existing texturemaps - just the node values.but different body parts use different maps.
"Bump nodes", or "Image nodes in the Bump pin"? Pasting (retaining existing texturemaps) is not supported if a pin has more than one Image node. The bottom of the page at http://render.otoy.com/forum/viewtopic. ... &start=220 discusses why you cannot paste a material which has more than one image node in the Bump pin.also redspec has several bump nodes in one body part.
That should be fine with the "Paste Node To All Skin Materials" menu option.Yes, we are using different bump values in the Material Mix nodes, since we felt that using the same value on the diffuse and specular materials, sometimes doesn't give the best results.
That is particularly true with the TGX tailored shaders, that (which is why they carry "tailored" in their name) are a truly customized experience.