Light bulbs
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This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I think the sixth image down is my favorite. 

It's just a mix mat of glossy and diffuse white for unlit and two-layered mesh (diffuse black body inside and smooth clear glass over it) for lit. I'm sure it could be optimised better (invisible black body + falloff + glossy), but two-layered loft still fast in octane.Berge wrote:Would it be possible to show or share how you made the white bulb material?
Win 7 64 | Geforce GTX 1070 x 3 | Phenom X6 | 32GB
Win 7 64 | Geforce GTX Titan + GTX 1080 | Phenom X4 | 32GB
Win 7 64 | Geforce GTX Titan + GTX 1080 | Phenom X4 | 32GB