OctaneRender® for 3ds max® v2.23.1 - 1.5 [OBSOLETE]
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Hi Jim,
I encounter an issue with hair and fur and motion blur. Hairs disappear when motion blur is activated.
I have a question too here : http://render.otoy.com/forum/viewtopic. ... 52#p233252
I also have a request that would be turbosmooth render iteration support to get the possibilty to have a low res geometry in 3ds max viewport, and subdivided geometry in octane viewport. At the moment it doesn't work
Cheers.
I encounter an issue with hair and fur and motion blur. Hairs disappear when motion blur is activated.
I have a question too here : http://render.otoy.com/forum/viewtopic. ... 52#p233252
I also have a request that would be turbosmooth render iteration support to get the possibilty to have a low res geometry in 3ds max viewport, and subdivided geometry in octane viewport. At the moment it doesn't work

Cheers.
- Attachments
-
- Scene_test.rar
- Scene_test
- (288.11 KiB) Downloaded 249 times
Last edited by MistAjuliax on Tue May 05, 2015 1:37 pm, edited 1 time in total.
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4
Sorry. In this latest version, object motion blur works with displacement in max. Not vertex motion blur. It is big problem for for skinned and deformed objects and characters with displacement. I tried today in standalone but could not get it to work there either but, I´m not very proficient in standalone version so I´m not that reliable...JimStar wrote:Does it work for you in standalone?dawe wrote:also: moblur dont work on displaced geometry. not sur if this is a bug or a limitation though.
//Daniel