OctaneRender® for 3ds max® v2.23.1 - 1.5 [OBSOLETE]

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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

I will try some clumsy English to explain the problem---- really want to get in viewport exact effect settings, white and black are part of a not to do precomps for simple projects. Thanks
Attachments
2015-05-05 11-11-07 Camera Raw (Untitled-1).png
MistAjuliax
Licensed Customer
Posts: 142
Joined: Wed Nov 21, 2012 10:49 am

Hi Jim,
I encounter an issue with hair and fur and motion blur. Hairs disappear when motion blur is activated.
I have a question too here : http://render.otoy.com/forum/viewtopic. ... 52#p233252

I also have a request that would be turbosmooth render iteration support to get the possibilty to have a low res geometry in 3ds max viewport, and subdivided geometry in octane viewport. At the moment it doesn't work :)

Cheers.
Attachments
Scene_test.rar
Scene_test
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issue report_02
issue report_02
motion blur issue 01
motion blur issue 01
Last edited by MistAjuliax on Tue May 05, 2015 1:37 pm, edited 1 time in total.
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dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

JimStar wrote:
dawe wrote:also: moblur dont work on displaced geometry. not sur if this is a bug or a limitation though.
Does it work for you in standalone?
Sorry. In this latest version, object motion blur works with displacement in max. Not vertex motion blur. It is big problem for for skinned and deformed objects and characters with displacement. I tried today in standalone but could not get it to work there either but, I´m not very proficient in standalone version so I´m not that reliable...

//Daniel
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
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