Skin test for my character using Tonysculptor's Skin R20

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rajib
Licensed Customer
Posts: 401
Joined: Sun Sep 28, 2014 4:57 am

Hi there,

I have been playing with tonysculptor's Skin R20 in the recent days to get a better skin tone for my character. My RnD results has been mixed. What I have noticed is that you definitely need to ungroup it and then play with the individual settings.

Most of the settings I have touched are:
- the mixing amount between the 'Backscatter Material' and the 'Epidermis Material'.
- under the 'Backscatter Material', the transmission texture power using the RGB color, Brightness color as RGB Color, Brightess Scale,under Medium the Scattering Color as RGB Color.
- under the 'Epidermis Material', The reflection using the specular texture map, the transmission texture power using the RGB color, under Medium the Scattering Color as RGB Color.

You need to increase the backscatter brightness scale for scene where the light is not bright enough. Also anything other than PMC Kernel produces less pleasing results.

Using this skin material on scenes where the skin is under shadow creates really bad results for me. So generally I will ensure there is enough light in the scene that is falling directly on the character.

I have also noticed the initial shadows on the skin will start as dark green patches, but it clears up as you let more samples per pixel happen.

The images I am attaching are done at 10,000 and 16,000 samples per pixel.

Hope you like the renders.

Cheers,
Rajib
10,000 samples
10,000 samples
16,000 samples
16,000 samples
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
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AlfaseeD
Licensed Customer
Posts: 79
Joined: Tue Aug 13, 2013 1:43 pm

Thanks a lot for the info, I will try your suggestion asap!
User avatar
rajib
Licensed Customer
Posts: 401
Joined: Sun Sep 28, 2014 4:57 am

Hi there,

Thought I put some more of my RnD renders here. Though I am not using the Skin R20 in these renders, I am still playing with the shaders to see what can be achieved. These are using the RedSpec TGX for G2F.
HDR lighting + emitters. 4000 samples
HDR lighting + emitters. 4000 samples
Sunlight. 4000 samples.
Sunlight. 4000 samples.
HDR lighting. 4000 samples.
HDR lighting. 4000 samples.
Enjoy =) ! Comments are welcome.

Cheers,
Rajib
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Veneris
Licensed Customer
Posts: 97
Joined: Sun Jun 15, 2014 5:30 pm

Is there a manual for this? How I can use Tonysculptor's Skin R20? I do not know to be connected with that.
Intel Core i5-2500 CPU @ 3.30Ghz (Quad Core), 12.0GB RAM, NVIDIA GeForce GT 620. Windows 7 (64 bits)
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