Object visibility set to 0 should remove its influence

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buggy
Licensed Customer
Posts: 159
Joined: Thu Oct 07, 2010 1:16 am

If I transition the visibility channel on an object from 1 to 0, it doesn't completely eliminate the object's influence from the scene.
I am doing this to reveal something inside, but the internal component remains dimmer than if I hide the exterior shell object.
Also, if there are any intersections between the "invisible" object and what remains, then the result is messed up, with dark streaks on the visible object where they intersect. I know, I know, I really should avoid such things, but that can be tricky if there are a bunch of components involved. I can live wth this, but it would be good to have an object with zero visibility really invisible in terms of its influence on the scene.
Thank you.
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
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profbetis
Licensed Customer
Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
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+1
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
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