Using Genitals for G2F Dislocates Textures

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
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rajib
Licensed Customer
Posts: 401
Joined: Sun Sep 28, 2014 4:57 am

One other thing. When you load the G2F character, apply the genitalia first before applying the DAZ material present that you save.

I also saved the genitalia material as a DAZ material present for easy loading. This way the above point related to the redoing the hip diffuse textures for all the RedSpec nodes will need to be done only once.

Once I basically load my character, I apply the genitalia. Then apply the saved material from the DAZ material preset folder to the character. Select the genitalia in the scene tab. Apply the saved genitalia material from the DAZ material preset folder to the genitalia.

Once the above is done you can edit the RedSpec nodes in Octane material tab without any issues.
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
gaazsi
Licensed Customer
Posts: 113
Joined: Mon Jul 07, 2014 10:06 am

i have another problem that could fit in here...
i workaround this geocraft problem with the geoshell method, worked fine for me but if i try to do this with applied redspecc shaders (dragging material from original character to geoshell) then that geoshell later only appears in white color and textures seem to be missing. any idea why and how to avoid that maybe?
bpzen
Licensed Customer
Posts: 329
Joined: Wed Dec 19, 2012 1:44 am

Is there a fix for this from Octane yet? Im heading back to Poser again it looks like :( if not...
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Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
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