I had same problem with this noise on screen couple days ago, not in live viewer,only render to picture viewer but after disabling network rendering everything works fine. Now I try to render exactly same scene with network rendering and no problem

Moderators: ChrisHekman, aoktar
Thanks for having a look at this.Ok, I tried now for 2 hours to reproduce the issue without any luck. I really would like to fix this problem, but I can't think of what may cause it.
Do you get this problem only, when you render into the picture viewer or also in the live preview?
> yes only in the picture viewer, the problem happen.
Is this render issue stable, i.e. it doesn't go away even after changes?
yesterday, creating a new scene from scratch > every thing was fine > render in live preview, render without the server . as soon as we use the server > same visual artefact.
something that is strange this time > it was not involving trying the get the render layer and shadow in the render picture viewer.
like i did somehow tested a situtation where clearly it was by activating OR not the render layer and shadow option . (that s what i show in the post where i took the scene from pxlntwrk)
Could you try to disable some slaves to check if it's caused by a specific slave?
good idea, I tried and unfortunately it happen in all the possible case, with this one, without it etc...
EDIT: Are you enabling out-of-core textures on the slaves?
no, i don t use this feature.
Thank you,
Marcus
hello,eightvfx wrote:Thanks for having a look at this.Ok, I tried now for 2 hours to reproduce the issue without any luck. I really would like to fix this problem, but I can't think of what may cause it.
Do you get this problem only, when you render into the picture viewer or also in the live preview?
> yes only in the picture viewer, the problem happen.
Is this render issue stable, i.e. it doesn't go away even after changes?
yesterday, creating a new scene from scratch > every thing was fine > render in live preview, render without the server . as soon as we use the server > same visual artefact.
something that is strange this time > it was not involving trying the get the render layer and shadow in the render picture viewer.
like i did somehow tested a situtation where clearly it was by activating OR not the render layer and shadow option . (that s what i show in the post where i took the scene from pxlntwrk)
Could you try to disable some slaves to check if it's caused by a specific slave?
good idea, I tried and unfortunately it happen in all the possible case, with this one, without it etc...
EDIT: Are you enabling out-of-core textures on the slaves?
no, i don t use this feature.
Thank you,
Marcus
yann
That's a truth. Gpus will work on higher frequency when any Cuda content is created. Materials previews is done in Octane, so it's expected behaviour. Call reset scene command in LV to relax your gpus.momade wrote:hey aoktar.
so far 2.22.2 TEST3 is working like a charm for all uses! thanks for the great work your putting into this!
i have been observing on strange thing thats does not have to do with stability of the plugin and is not causing problems, yet i think its worth mentioning. im looking a lot at MSI afterburner since i have my new 4gpu system and i see that all gpus idle after starting c4d. but just by creating an octane material all gpus rise their core clock to almost maximum and keep running at this core-clock permanentely until c4d closes. even if the pc stays idling with c4d open for hours the gpus run at almost full core-clock, producing much more heat than in idle mode. is this behaviour expected?
br and keep up your great work!
mo
aoktar wrote:That's a truth. Gpus will work on higher frequency when any Cuda content is created. Materials previews is done in Octane, so it's expected behaviour. Call reset scene command in LV to relax your gpus.momade wrote:hey aoktar.
so far 2.22.2 TEST3 is working like a charm for all uses! thanks for the great work your putting into this!
i have been observing on strange thing thats does not have to do with stability of the plugin and is not causing problems, yet i think its worth mentioning. im looking a lot at MSI afterburner since i have my new 4gpu system and i see that all gpus idle after starting c4d. but just by creating an octane material all gpus rise their core clock to almost maximum and keep running at this core-clock permanentely until c4d closes. even if the pc stays idling with c4d open for hours the gpus run at almost full core-clock, producing much more heat than in idle mode. is this behaviour expected?
br and keep up your great work!
mo