Breaking up Dirt Shader, how?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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rodross
Licensed Customer
Posts: 135
Joined: Fri Jun 27, 2014 3:01 pm

Hey guys, I'm trying to get worn edges and I know I'm on the right track with the dirt shader as a mask with invert normals checked. However, I can't seem to figure out how to use a noise or texture to break it up a bit. Here's a simple illustration of what I mean. So I need the red areas to be more like worn or chipped, but obviously no where near so uniform.
Attachments
Dirt.png
abreukers
OctaneRender Team
Posts: 500
Joined: Thu Aug 18, 2011 12:28 am

hi rodross, you can also use a turbulence texture for this. here is an example in the standalone, the same would applicable in the plugin.
http://render.otoy.com/manuals/Standalo ... age_id=327
i72630QM @ 2.00GHz | 6GB RAM | 2GB GeForce GT 540M | Win7 64bit
joeycamacho
Licensed Customer
Posts: 42
Joined: Sat May 24, 2014 6:30 pm

Hey rodross - You can also check out this tutorial.
https://vimeo.com/100085092
Freelance Motion & Graphic Designer
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Cinema 4D R19| Win 10 Home 1803 | 4X GTX TitanX 12GB Maxwell | Intel Core i7 5930K 3.5GHz | 48 GB DDR4 -2133 RAM
MoGrafik
Licensed Customer
Posts: 143
Joined: Thu Aug 15, 2013 6:39 pm

Hey,
I also made a tutorial on getting similar results but using textures instead of noise:

https://vimeo.com/114419480
Win 8.1 / i7 4930k / 2 x GTX Titan / Cinema 4d
rodross
Licensed Customer
Posts: 135
Joined: Fri Jun 27, 2014 3:01 pm

Hey thanks a lot guys!
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