
Paramount Miami Worldcenter
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Impressive Work.


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pxlntwrk.net
pxlntwrk.net
This is a great and amazing work !
But I think that camera movements slaughter the entire presentation...
Sorry for the animator, but there is such marvelous work done,... what's a pitty.
(no offence but I think it could be sooo much better) (my English too)
One question : what do you use to animate characters ?
But I think that camera movements slaughter the entire presentation...
Sorry for the animator, but there is such marvelous work done,... what's a pitty.
(no offence but I think it could be sooo much better) (my English too)
One question : what do you use to animate characters ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
plxntwrk: Thank you very much.
hhbomb: Thanks for the backhanded compliment! I'll take it. Could you be more specific about the cameras? In my humble opinion, there is only 1 that could be improved technically. Although this is a very subjective comment, any examples you could provide would be very appreciated for next time. Your english is fine. The word 'slaughter' is very clear. =) Characters animated in Max.
Marvez: Thank you. Regarding the architecture, what can I say? It is what it is. The client is very happy and pre sales are going well.
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In general, I find the comments about the cameras very interesting! Some like them, some not so much. This is cool!
At this level of project, this is the order of importance regarding these decisions:
1/ Developer
2/ Marketing/PR/Sales Team
3/ Architects / Designers
4/ Peanut Gallery
5/ Me
He who signs the cheques is always right. =)
Best,
O
hhbomb: Thanks for the backhanded compliment! I'll take it. Could you be more specific about the cameras? In my humble opinion, there is only 1 that could be improved technically. Although this is a very subjective comment, any examples you could provide would be very appreciated for next time. Your english is fine. The word 'slaughter' is very clear. =) Characters animated in Max.
Marvez: Thank you. Regarding the architecture, what can I say? It is what it is. The client is very happy and pre sales are going well.
-----------------
In general, I find the comments about the cameras very interesting! Some like them, some not so much. This is cool!
At this level of project, this is the order of importance regarding these decisions:
1/ Developer
2/ Marketing/PR/Sales Team
3/ Architects / Designers
4/ Peanut Gallery
5/ Me
He who signs the cheques is always right. =)
Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
This is really an impressive movie. Beautiful images and the scale of the project is really astonishing. The quality of the images is really some of the best I've seen to date in this forum in an animated movie. So kudos to you and your studio 
However, with that said, I really don't think the camera animation does the huge amount of time spent on the scenery justice. I think it would be a nice idea for your studio to invest some time into studying real life camera filming techniques, and also scene-flow. For instance why dosent the movie start out with an establishing shot with a total view of the building, so that the viewer can see what we're going to explore? Instead we only get to see the building front with the logo in a very very brief view during a flyby, halfway through the movie.
Also, the whole rush-zooming through the environment makes it really difficult to sense the scenery - which kinda defeats the purpose of an architechtural movie, which main purpose is to show ammenities, build-quality etc.. You would have been better off using smart edits -and thereby dedicating more time to each setting.
Hope the above can be of inspiration for future projects, and please take it as constructive criticism
Again big congrats on completing this huge project 

However, with that said, I really don't think the camera animation does the huge amount of time spent on the scenery justice. I think it would be a nice idea for your studio to invest some time into studying real life camera filming techniques, and also scene-flow. For instance why dosent the movie start out with an establishing shot with a total view of the building, so that the viewer can see what we're going to explore? Instead we only get to see the building front with the logo in a very very brief view during a flyby, halfway through the movie.
Also, the whole rush-zooming through the environment makes it really difficult to sense the scenery - which kinda defeats the purpose of an architechtural movie, which main purpose is to show ammenities, build-quality etc.. You would have been better off using smart edits -and thereby dedicating more time to each setting.
Hope the above can be of inspiration for future projects, and please take it as constructive criticism


Workstation: Watercooled 4x GTX 780, 1500W Corsair AX1500i PSU, 4930K, 32 GB RAM, SSD and Cinema4D.
Render slave: 4X GTX 780 Asus Strix 6GB, 1200W Corsair AX1200i PSU
Render slave: 4X GTX 780 Asus Strix 6GB, 1200W Corsair AX1200i PSU
Thank you Schodt,
But these are not 'architectural' movies.
My original storyboards that followed classic cinematic progression were refused by the client from day 1.
The client did not want 'real life'. He wanted the opposite. He wanted "teasers". He wanted suspense, which is why we only see the masterplan at the end.
Personally, I am not a fan of the "F-16" fly through. However, I am not the client.
We answer only to the Real Estate developer and to no one else. Our client and his team had a specific vision. We would not presume to tell them their business. They know their market (Miami) and we execute.
On another note, all the 3d assets created for this project were not generated soley for these videos...they are for a much larger scope. This is one tower in an 8-block masterplan that forms the 'big picture".
Stay tuned, we are working on the majority of it. =)
I love this discussion! Thank you!
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Edit: in other words, we tried a more traditional approach, but the client didn't bite!
Best,
O
But these are not 'architectural' movies.
My original storyboards that followed classic cinematic progression were refused by the client from day 1.
The client did not want 'real life'. He wanted the opposite. He wanted "teasers". He wanted suspense, which is why we only see the masterplan at the end.
Personally, I am not a fan of the "F-16" fly through. However, I am not the client.
We answer only to the Real Estate developer and to no one else. Our client and his team had a specific vision. We would not presume to tell them their business. They know their market (Miami) and we execute.
On another note, all the 3d assets created for this project were not generated soley for these videos...they are for a much larger scope. This is one tower in an 8-block masterplan that forms the 'big picture".
Stay tuned, we are working on the majority of it. =)
I love this discussion! Thank you!
---------------
Edit: in other words, we tried a more traditional approach, but the client didn't bite!
Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Hey Schodt, check it out:
Best,
O
Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Wow, this looks stunning, I love the scale of this project. - Nice touch with the instanced trees also
How did you construct the view? Did you use DEM data, and integrate your models into it?

Workstation: Watercooled 4x GTX 780, 1500W Corsair AX1500i PSU, 4930K, 32 GB RAM, SSD and Cinema4D.
Render slave: 4X GTX 780 Asus Strix 6GB, 1200W Corsair AX1200i PSU
Render slave: 4X GTX 780 Asus Strix 6GB, 1200W Corsair AX1200i PSU
Hi Schodt,schodt wrote:Wow, this looks stunning, I love the scale of this project. - Nice touch with the instanced trees alsoHow did you construct the view? Did you use DEM data, and integrate your models into it?
No DEM this time. Just google maps. =) Miami is flat.
Not like the 'good old days', when we used to use DEM extensively:
But that was a long time ago. In a galaxy far, far away. I wish we had Octane back then....
Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Oli droping some nukes in forum =)..
..some huge & detail works out there!
..some huge & detail works out there!