Have a weird problem with geometry objects childed to a Null that is being animated with an expression.
Cinema updates the position of the child objects every frame just fine but Octane doesn't update them all all. Happens both in LV and in PV. Thing is I've also got lights and a camera under that animated null too, but those are being updated just fine. I suspect the point positions of the geometry are not being updated even though the axes are.
Child object PSR not updating in Octane
Moderators: ChrisHekman, aoktar
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
Have you attached a octane object tag to this group?sdanaher wrote:Have a weird problem with geometry objects childed to a Null that is being animated with an expression.
Cinema updates the position of the child objects every frame just fine but Octane doesn't update them all all. Happens both in LV and in PV. Thing is I've also got lights and a camera under that animated null too, but those are being updated just fine. I suspect the point positions of the geometry are not being updated even though the axes are.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes - Adding an object tag solved the problem, even if Update Mesh is turned off... what does it do?
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
Oh, as i understand that you miss the general concept of plugin design. It's a helper tag to control many different features. One of these is to make any object as movable meshes. It's required if you are using "resend only updated objects" in render settings.sdanaher wrote:Yes - Adding an object tag solved the problem, even if Update Mesh is turned off... what does it do?
See this tutorial:
http://inlifethrill.com/trainings/rende ... cinema-4d/
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Aha, that explains it. Mesh number parameter: 0 for static objects, 1-7 for objects in motion. Thanks.aoktar wrote:Oh, as i understand that you miss the general concept of plugin design. It's a helper tag to control many different features. One of these is to make any object as movable meshes. It's required if you are using "resend only updated objects" in render settings.sdanaher wrote:Yes - Adding an object tag solved the problem, even if Update Mesh is turned off... what does it do?
See this tutorial:
http://inlifethrill.com/trainings/rende ... cinema-4d/
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3