hi,
here's another question
when i use normal map ,every polygon rendered as two triangles, one triangle's normal is right the other looks reversed.
unless i subdivide the obj many times it looks nice.
any chance to fix it?
normal map in maya
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.