OctaneRender® for 3ds max® v2.22.2 - 1.2 [OBSOLETE]

Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

RobSteady wrote:
Goldisart wrote:are there plans for octane to support the standard bitmap ?
+1
Just drag&drop textures would be a great timesaver.

And not only for this purpose=== for example, support for bitmap would allow to work with viewport canvas + unwrap editor (edit uvWs) and much more

////

and really --- really need to learn to work with octan (render to texture ) .... :)
= it would be much sped up the animation in the interior - you could bake the texture, and animate only the necessary objects with AO = provided that AO remains in the same aperture
Attachments
2015-04-20 16-37-37 Edit UVWs.png
2015-04-20 16-36-48 Viewport Canvas.png
2015-04-20 16-35-03 Untitled - Autodesk 3ds Max  2015 .png
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

!!!! not work importace_sampl
Attachments
2015-04-20 18-51-48 OctaneRender Viewport.png
2015-04-20 18-51-22 Slate Material Editor.png
3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

!!!! not work importace_sampl
Hi Goldisart,

Does importance sampling work with AO as your kermal? I think you are better off with Pathtracing as its almost as fast as AO anyway but with much better results.
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

"are there plans for octane to support the standard bitmap ?"

+100
but already asked...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

a very necessary thing in setting gistograme octan render Viewport.
selection of black and white dots = as Camera raw = blue and red
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

need to fix Particle
sequent geometry does not work!
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

mix material in 3ds max viewport still shows up as pure black instead of using material 1 or 2 as a preview
User avatar
oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

Hi Jimstar,
The new Live db and its new features are great.
But I cannot work while the live db window is on.
It would be great if we could have the live db dialog window open and continue working at the same time.

thanks.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
bcravin
Licensed Customer
Posts: 42
Joined: Mon Dec 16, 2013 1:29 am
Location: Detroit
Contact:

I have to say, I did some testing with this version and everything I'm seeing looks fantastic!! Really big steps forward on usability. Keep it up fellas! I sure hope we get FumeFX support in 3.0 that would just make my year :D .
User avatar
guillerodriguezv
Licensed Customer
Posts: 79
Joined: Sun Nov 04, 2012 4:32 pm
Location: Nicaragua

oguzbir wrote:Hi Jimstar,
The new Live db and its new features are great.
But I cannot work while the live db window is on.
It would be great if we could have the live db dialog window open and continue working at the same time.

thanks.
1+
Laptop- Win 10 64- 32 Gig GTX 880m 8 Gig - Desktop Win 10 64- 16 Gig GTX 980 ti 8 Gig
Post Reply

Return to “Releases”