OcDS 2.1 PRE RELEASE 5th

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

Hydra wrote:
Spectralis wrote:Presumably, before iRay came along the blame for the plugin delay was due to numerous other unspecified failures on the part of DAZ? But we know, for at least a period during development, that this simply was not the case. After the waiting many of us have gone through to now be spun a line and be expected to buy it is really unbelievable.

Maybe DAZ don't document their software very well and we've been waiting for a Carrara update for ages (though we still have a working Carrara plugin) but at least DAZ Studio actually works. I can create what I need with it but, as thongology points out, the plugin has never been at the point where this could be said reliably. As for the lack of communication from DAZ, after what we've experienced here, the possibility that this cuts both ways can't be ruled out.

After waiting so long I'm resigned to the possibility that we won't see the plugin until after DS 4.8 is released but I don't accept a revisionist history where DAZ is entirely responsible for the delays.
I just told you that other companies have had the exact same problems you are complaining about. They have the exact same explanations you hear here. And I know one that took even longer to get its stuff working (Reality).

You skipped over all that. I consider that mighty convenient.

You may be right about release dates though. I'm sure Daz will make absolutely zero changes that affect rendering in 4.7 and 4.8 so as to not affect third party developers. :-)
At no point have I (nor anyone else here) ever ignored or denied the problems with DAZ but that's not the whole story and I don't agree with this newly developing narrative since iRAY was announced that if DAZ had been super helpful we would have the plugin by now. Quite frankly, after all the time we've waited, I think that's special pleading on behalf of OTOY and the developer. The underlying message is that anyone complaining should blame DAZ and conveniently disregard the lack of communication and false promises made here. No one learns from their mistakes if they're swept under the carpet.

Under the same set of circumstances (poor DAZ documentation and limited DAZ communication) a Carrara plugin has been developed almost to completion in a much shorter time frame than the OcDS plugin. So if these problems that are consistent to both developments haven't prevented the Carrara plugin from being developed then there must be a flaw in that argument somewhere.

The OcDS plugin had been in development a long time before DAZ could have even considered iRAY. We've had two stable updates to DS before iRAY came along so the whole devious DAZ narrative doesn't wash. And if DAZ did decide in 2014 to go with iRAY then I do not blame them. They have to think strategically so if the choice is between the "free" iRAY and ongoing support from NVidia or the very expensive OcDS that is stuck in beta and whose customers receive zero support then sign me up to iRAY. To illustrate how unconcerned OTOY is about our situation it announces the shiny new v3 while we're still stuck on v1.2. Which company, in their right mind, would enter a partnership where that approach to business exists?
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

Hydra wrote:(I don't hear a lot of thanks from Spectralis for subsidizing his rendering for him.)
This comment sums up the absurd narrative you're spinning. If, according to you, you've out grown devious old DAZ then leave us ungrateful OcDS customers in the dust. There are bigger issues to deal with like how your monthly ISP debit has been subsidising the whole of the internet for years.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
User avatar
Hydra
Licensed Customer
Posts: 263
Joined: Mon Jan 12, 2015 5:36 pm

Personally, I recommend you go with IRay. If it meets your needs, why not? I do think you are getting the short end of the stick. You need something very specific, and you haven't got it. Frankly there is not guarantee that your exact needs will be met by the plug in. I'm not sure there ever was.

I've been in your boat before. That's why I switched to Octane.
Spectralis wrote:At no point have I (nor anyone else here) ever ignored or denied the problems with DAZ but that's not the whole story and I don't agree with this newly developing narrative since iRAY was announced that if DAZ had been super helpful we would have the plugin by now. Quite frankly, after all the time we've waited, I think that's special pleading on behalf of OTOY and the developer. The underlying message is that anyone complaining should blame DAZ and conveniently disregard the lack of communication and false promises made here. No one learns from their mistakes if they're swept under the carpet.
There's no new story line or narrative here. I heard all your arguments years ago. The same ones too. Of course Octane wasn't around then.

I don't see a lot of sweeping here either. Daz will and has removed any posts talking about this. The official story line from Daz is that they know nothing about any problems, and everything is fine.
Spectralis wrote:Under the same set of circumstances (poor DAZ documentation and limited DAZ communication) a Carrara plugin has been developed almost to completion in a much shorter time frame than the OcDS plugin. So if these problems that are consistent to both developments haven't prevented the Carrara plugin from being developed then there must be a flaw in that argument somewhere.
The flaw is in your side of the argument.

Carrara would be dead simple easy to write for. Those infrequent and rare releases make it much easier to develop for. It also has strong ties to Poser under the hood. I think that using the well documented poser standards makes it easier to work with. Last time I checked, geograft still doesn't work for them.
Spectralis wrote:The OcDS plugin had been in development a long time before DAZ could have even considered iRAY. We've had two stable updates to DS before iRAY came along so the whole devious DAZ narrative doesn't wash. And if DAZ did decide in 2014 to go with iRAY then I do not blame them. They have to think strategically so if the choice is between the "free" iRAY and ongoing support from NVidia or the very expensive OcDS that is stuck in beta and whose customers receive zero support then sign me up to iRAY. To illustrate how unconcerned OTOY is about our situation it announces the shiny new v3 while we're still stuck on v1.2. Which company, in their right mind, would enter a partnership where that approach to business exists?
You think that if DS makes a release that appears stable to you, that it is stable, and that all plugins are too? No. Do you have any evidence to support that belief?

So. When you're writing code, you write it to an interface or a spec. If someone keeps changing that, then you have to rewrite or worse completely redesign your code. I've seen lots of plugin developers and even script writers complain about Daz's changes. This is nothing new.

Did you notice that Daz is free and Octane isn't? I'm curious about what kind of partnership 'free' and 'expensive' would be. How would you make that work? Only charge on Tuesdays? Or demand that Octane start producing content to compete with Daz? Daz had the option to buy or license 3DL only make it fast, and they didn't do that either. Heck I would have paid for a fast integrated 3DL in the early days.
-----------------
Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
thongology
Licensed Customer
Posts: 26
Joined: Tue Aug 12, 2014 4:11 am

There were problems with OcDS before IRay, and there will likely be more problems with the plugin, regardless of how difficult DAZ is to work with.

In the end, we didn't pay DAZ for this product. We payed OTOY. They're responsible for delivering. If a lack of cooperation from DAZ prevents the plugin from progressing fast enough (or at all, in this case), OTOY should be responsible for realizing the plugin is not mature enough to sell.

It wasn't, and isn't.

And likely won't ever be.
EVGA Z97 Classified| 4790K @ 4.7 ghz| 32GB RAM | 2 x Titan X | Windows 8.1 Pro | GeForce Driver 365.19
asennov
Licensed Customer
Posts: 93
Joined: Fri Sep 12, 2014 7:02 pm
Location: Smolensk, Russia

asennov wrote:
linvanchene wrote:
You can try any value in the Iray Envrionment tab.

SS Day / Time, Ground Color, Horizon Height / Color / Orientation etc.
Oh, forgot about it - I'll try.
OK, I have tested it. For now one can animate only sun position (of iray environment) using some designated node in the scene, the color of sun will be animated too accordingly to parameters of sun-sky model. From here there is just one step to special iray sun-light node that could contain reasonable amount of animatable properties(they already have nodes for iray decals and clip planes) - I'll write feature request to DAZ about that.

Just found 'Sun dial set' in 'Render presets/Iray' in content library - using this will add objects to scene that could be used to control sun position using 'elevation'-'azimuth' dials. Or you just can use any null or other node for that.
Last edited by asennov on Tue Apr 21, 2015 9:37 pm, edited 1 time in total.
Win 7SP1 64bit | i7 3770 | 32Gb RAM | 2x780GTX
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

Hydra, you seem to be taking out your disillusionment with DAZ at our expense. DAZ is to blame for plugin delays, the Carrara plugin was simple to code, I owe you for DS development - not a shred of evidence for any of it. Meanwhile, all the evidence of broken promises and lack of communication from the actual developers of the plugin is, by your account, irrelevant.

Next time there's a bug in the Twixtor plugin for Vegas Pro I'll post about how terrible Sony is on the Re:Vision forum. That should get it fixed!
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
Spectralis
Licensed Customer
Posts: 561
Joined: Thu Jun 06, 2013 10:21 pm

asennov wrote:
asennov wrote:
linvanchene wrote:
You can try any value in the Iray Envrionment tab.

SS Day / Time, Ground Color, Horizon Height / Color / Orientation etc.
Oh, forgot about it - I'll try.
OK, I have tested it. For now one can animate only sun position (of iray environment) using some designated node in the scene, the color of sun will be animated too accordingly to parameters of sun-sky model. From here there is just one step to special iray sun-light node that could contain reasonable amount of animatable properties(they already have nodes for iray decals and clip planes) - I'll write feature request to DAZ about that.
Concerning OcDS 1.2, in some cases it's possible to create the effect of light/shadows changing over time in a scene by parenting all the models and the active camera to a node and then animating the movement of the node. The rendered animation can then be effected in a compositor to alter the level and tone of light over time. This sometimes looks pretty realistic.
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
asennov
Licensed Customer
Posts: 93
Joined: Fri Sep 12, 2014 7:02 pm
Location: Smolensk, Russia

Hydra wrote:Carrara would be dead simple easy to write for.
It is not. Carrara has much more complex scene and application object models compared to DS (it's where it's power comes from), it is based on COM-like interfaces from the last century. UI is nightmare to code, while DS is based on well-established Qt. SDK has even less docs than DS, most recent additions like dynamics, hair etc. are not documented at all (and there is still no support for hair in OR4C).

Sighman is just doing good job with development by implementing stable core first and than adding features, releasing often and communicating with users.
Win 7SP1 64bit | i7 3770 | 32Gb RAM | 2x780GTX
asennov
Licensed Customer
Posts: 93
Joined: Fri Sep 12, 2014 7:02 pm
Location: Smolensk, Russia

Spectralis wrote: Concerning OcDS 1.2, in some cases it's possible to create the effect of light/shadows changing over time in a scene by parenting all the models and the active camera to a node and then animating the movement of the node. The rendered animation can then be effected in a compositor to alter the level and tone of light over time. This sometimes looks pretty realistic.
Interesting idea about compositor - have to try it :)
Win 7SP1 64bit | i7 3770 | 32Gb RAM | 2x780GTX
User avatar
Hydra
Licensed Customer
Posts: 263
Joined: Mon Jan 12, 2015 5:36 pm

Spectralis wrote:Hydra, you seem to be taking out your disillusionment with DAZ at our expense. DAZ is to blame for plugin delays, the Carrara plugin was simple to code, I owe you for DS development - not a shred of evidence for any of it. Meanwhile, all the evidence of broken promises and lack of communication from the actual developers of the plugin is, by your account, irrelevant.

Next time there's a bug in the Twixtor plugin for Vegas Pro I'll post about how terrible Sony is on the Re:Vision forum. That should get it fixed!
I'm doing this at your expense. And I did say that you should probably drop Octane and use Iray. I said it looked like you are are getting the short end of the stick here.

I'm fine, and it looks like there are others here who are happy too.

I'm a programmer, and I've been in this boat before. Its really awkward. I, and others, have told you that working with badly documented software which is randomly released and updated is hard.

However, getting angry all over screen never works. Paolo (Reality) pretty much has me on ignore now. And no... Reality stills acts up, looses data, and crashes. Its been like that from day 1. With Reality 4, the silent data corruptions are the worst. No warning, and parameters just stop updating. You need to completely redo your work and hope it doesn't happen again. Oh and every patch has been completely incompatible. So you do your work again.

Oh, and has Twixtor really been in Beta for 4 years? Are you truly comparing Daz to Sony? Sony has 70 billion a year in sales, and much more than 4 programmers. They probably also have documentation, coding standards, and test procedures. Oh, and I beta tested one of their PDAs back in the day. It was pretty crappy, and the bugs took a good 6 months to sort out. (That's with no changes, and good documentation, and blah blah blah.) In fact in the day most of the products in Beta took a good year to sort out. That's with million dollar development budgets.

Anyways, I distinctly recall a pop up asking me if I really really wanted Octane Beta software. I said yes.
-----------------
Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
Post Reply

Return to “DAZ Studio”