2.x Series has one major issue that prevented me to discover all others - random crash. I never managed to render more than 10 frames with it, so I gave up.Tugpsx wrote:What exact issue are you having with animation?
As for 1.2:
Most issues have their roots in how you handle scene geometry updates between frames, this includes: wrong transforms of parented props and conforming figures, not applied modifiers (like push modifier, for example), random switches between high resolution and base meshes from frame to frame. Geografts is a story by itself.
Also there are times when first frame gets out completely wrong or with right geometry but very low spp, I think there is timing issue as you need to make BVH and upload it and this takes time normally allocated to rendering (in rare cases it may even freeze on first frame, need to restart DS after that). As for spp it also may occationally switch to low (~50) in mid-animation.
Materials may be lost for the frame or two (become plain white) and then restored (or not).
Dynamic (generated) geometry is always plain white (although it has correct material in Studio).
Issues with reparenting when prop has been first parented to one figure and then - to other and figures have scale != 100%. Look right in DS viewport but completely wrong in Octane.