Support for Mograph Shaders

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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aoktar
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A screen from test of mograph colors...
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ten
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aoktar wrote:A screen from test of mograph colors...
nice !

ten
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xcaseyx
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holy crap that is so promising! Is there an ETA?
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fantastic!!! :)
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aoktar
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xcaseyx wrote:holy crap that is so promising! Is there an ETA?
i can think to release for next version if it's stabile to work. It will not work with render instances for a while.
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xcaseyx
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render instances aren't super important to me. I know they are to a lot of people, but personally I just look forward to being able to use the mograph shaders with octane. Does this mean the multi-shader will work too?
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aoktar
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xcaseyx wrote:render instances aren't super important to me. I know they are to a lot of people, but personally I just look forward to being able to use the mograph shaders with octane. Does this mean the multi-shader will work too?
I'm working on to achieve succes. Let's hope so. At least i'm trying to imitate as much as possible.
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JessicaVines
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Well done! love it.

Thanks for the hard work!
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aoktar wrote:A screen from test of mograph colors...
Great stuff Ahmed! Really looking forward to this. On another note (that probably has been asked for multiple times), Is it difficult to implement an option to turn on/off individual objects for seen in reflections/shadows/camera etc? It's an important thing for the production pipeline in my case.

Thanks
Dan
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aoktar
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dbalzer wrote:
aoktar wrote:A screen from test of mograph colors...
Great stuff Ahmed! Really looking forward to this. On another note (that probably has been asked for multiple times), Is it difficult to implement an option to turn on/off individual objects for seen in reflections/shadows/camera etc? It's an important thing for the production pipeline in my case.

Thanks
Dan
It's currently possibly to set camera and shadow visibility from object tag. But reflection. Last one is hard as i know.

Best,
Ahmet
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