My result after attempting to create a realistic looking "fresh snow" material. Just a single diffuse texture with a mix of perlin and turbulent noise in the displacement and some absorption. Check the progress and project file here (C4D):
http://render.otoy.com/forum/viewtopic. ... 52#p230452
Octane Snow
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Quite beautiful.
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- Elvissuperstar007
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Yup! Only procedural noise from Octane.prodviz wrote:Very nice. Are you using only procedural for displacement?
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Procedural noise for displacement? How did you manage that? Does octane now allow for procedural textures to be used as displacement?dotcommer wrote:Yup! Only procedural noise from Octane.prodviz wrote:Very nice. Are you using only procedural for displacement?
looks nice...but needs little improvement...good progress though
Snow - Diffuse material!??? Seems no because your scene isn't equal to the real life... But yes should change material to "specular" due to like a bit "ice". 

NOTE: I'm sorry for bad english due to mute 
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i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

hi ElBloko,ElBloko wrote: Procedural noise for displacement? How did you manage that? Does octane now allow for procedural textures to be used as displacement?
not properly, there is a special option in the c4d integrated plugin made by aoktar that let us use any c4d procedural shader that will be baked on the fly as texture image and can be used with octane displacement

Basically, is like to use the standalone lua script for generating noise texture from procedurals, so is just a workaround, but it could be very useful and easy to use. On the other hand, some bad tiling effects could happen.
I don't know if other plugins have the same option.
ciao beppe