jittering in animation interfaces glass\liquid
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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C. RAM Capacity (i.e. 6 GB)
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This is the tweaked version. The glass has been moved down a bit, to reduce the overlap between glass and liquid. I also tweaked the material and kernel settings. The streaks are a bit less pronounced, but unfortunately not by much:
That's the scene file - using the assets you sent to me a while ago:
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
abstrax wrote: Thanks for that. I eventually realized that you were talking about the streaks at the bottom of the glass...
yes, that's about it.
vray not have this problem, but, render times longer.abstrax wrote: I think (but I'm not 100% sure here), that in Vray this effect is less strong, because they keep track of the IOR of intersecting volumes, thus reducing reflections and refractions at the intersections of the different media.
I now have hope. )abstrax wrote: We will have a look at it, but I'm not sure when we can solve the problem, since it's a more fundamental issue.
thanks for the advice, I will try.abstrax wrote: If there is any way to make the particle mesh as smooth as the glass, you can work around the issue for now, but I'm not sure if that's possible. Another thing you can do to reduce the problem is making the intersection between the liquid and the glass as thin as possible (moving the glass down by -0.05, helped a bit).
thanks again, I'll have a look!abstrax wrote: This is the tweaked version. The glass has been moved down a bit, to reduce the overlap between glass and liquid. I also tweaked the material and kernel settings. The streaks are a bit less pronounced, but unfortunately not by much:

r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
abstrax, in 3ds max 2016 there is support for velocity channel in alembic file!!! hope can quickly fix motion blur, when you'll do a plug-in for 3ds max 2016.abstrax wrote: As I said in the 2.21 release thread, if the Alembic file has vertex speeds, it renders it. As far as I know (and I don't know much about the 3ds max API), there is no way to fetch vertex speeds from a 3ds max mesh. Dmitry will have a look at it, when he's got some time available

r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021