Futur features

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marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
Contact:

Hello!
Testing Arion and Octane, I can tell performance wise that octane as It is now is already faaar faster and interactive, especialy when moving around in the render window and changing settings. So, congratulation already for beeing smarter than a well known compagny with plenty developpers (just guessing here).
Now I have a few ideas feature wise (that might already have been suggested before):
-Surface ID output. When doing archi works, this is a must. Clients always want to change this color, darken this material, etc.
-Multi pass rendering (Ambiant occlusion, reflection and spec layers for instance) As those one don't need to be unbiased, It could be fast to just click on the proper layer that you wish to render and have It calculate in a minute or so after the final color render has already been saved.
-2 point poly rendering. I often have to create grids or fences for the balcony and in a big building, you reach a few millions polygons right there. Could be neat to be able to render 2 point poly chains and choose the thickness of the rendered line.
-Instancing for plants, grass, etc.
-Bake "radiosity" calculations (to speed up animation after the first frame has been calculated)
-Zoom into the render without actualy changing the camera's properties. Let say I'm doing a 4000 px render and I want to zoom in an area to check a texture or a glass that seems to be floating above the table BUT i need to keep the exact framing that has been already aproved by my client. There could be a "zoom into the render" button that would'nt stop the current calculation and would'nt actualy change the camera zoom or position either.
Some of those ideas probably are unrealistic at this point, like the instancing I guess. I'm not expecting or demanding anythhing, I realize programming is hard work.

Thank you!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
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vinz
Licensed Customer
Posts: 230
Joined: Fri Apr 09, 2010 5:00 pm
Location: France

marchermitte wrote:...
-Zoom into the render without actualy changing the camera's properties. Let say I'm doing a 4000 px render and I want to zoom in an area to check a texture or a glass that seems to be floating above the table BUT i need to keep the exact framing that has been already aproved by my client. There could be a "zoom into the render" button that would'nt stop the current calculation and would'nt actualy change the camera zoom or position either.
...

Thank you!
Hi Marchermitte,

for this last point you can zoom into the the render by using: [CTRL] + [ mouse wheel up/down ]
and navigate into the render with [CTRL] + [ left Mouse press ]
:D
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
marchermitte
Licensed Customer
Posts: 283
Joined: Sat May 29, 2010 9:25 pm
Location: Geneva
Contact:

Thank you! Very handy, indeed!
Marc Hermitte
Intel I7 4.5 Ghz, 24 gig ram, 2x Nvidia GTX 480, win 764bits
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