Hi,
I've been having a strange problem where all 3 viewers show a different perceived gamma/exposure value in cinema 4d. I'm NOT using the override kernal settings. The provided image will show what I'm talking about. I can get the lighting right in one view port, but it shows up completely over exposed in another.
Any help would be fantastic!
Thanks!
Gamma Irregularity between viewers
Moderators: ChrisHekman, aoktar
Hi,
how could you got a succes to do this? Please read this notes:
Render Buffer
8 bit: Colors are converted 8 bit RGBA channels.
Float tonemapped: Colors are direct output of Octane Render and with tonemapping by camera imagers. Notify that colors will be clamped by max. 1.0. This works well with 16/32 bit images(tiff,exr,etc..)
Float linear: Colors are direct raw output of Octane Render without tonemapping. Gamma=1.0. This works well with 16/32 bit images(tiff,exr,etc..). Linear color space for saved image, this is recommended setting to avoid user confusions. In Live Viewer, to get same colors, you should set gamma=2.2 and linear camera response of camera imagers. Also this mode supports unclamped color outputs.
how could you got a succes to do this? Please read this notes:
Render Buffer
8 bit: Colors are converted 8 bit RGBA channels.
Float tonemapped: Colors are direct output of Octane Render and with tonemapping by camera imagers. Notify that colors will be clamped by max. 1.0. This works well with 16/32 bit images(tiff,exr,etc..)
Float linear: Colors are direct raw output of Octane Render without tonemapping. Gamma=1.0. This works well with 16/32 bit images(tiff,exr,etc..). Linear color space for saved image, this is recommended setting to avoid user confusions. In Live Viewer, to get same colors, you should set gamma=2.2 and linear camera response of camera imagers. Also this mode supports unclamped color outputs.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Wow thank you!
I'm using linear response in my camera settings, 16bit tiff, and "Float Buffer" under render buffer type. In octane settings "other" I have a 2.2 "Xbitmap Gamma". I'll try playing with these settings and see what I can get!
Thank you!
I'm using linear response in my camera settings, 16bit tiff, and "Float Buffer" under render buffer type. In octane settings "other" I have a 2.2 "Xbitmap Gamma". I'll try playing with these settings and see what I can get!
Thank you!