1st render. Gamer tag / grenade

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Cronicash
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Posts: 116
Joined: Wed May 26, 2010 3:10 am
Location: New Zealand

Another clan tag. Should have added some thickness to the skull.... oh well..

Image

Sicked it up a bit....


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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

directlighting or pathtracing ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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Cronicash
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Posts: 116
Joined: Wed May 26, 2010 3:10 am
Location: New Zealand

radiance wrote:directlighting or pathtracing ?

Radiance

Direct lighting, too many fire flys with path tracing even using the 2kx2k res with 2x2 sampling...
EVGA sr2 2x x5650 12c/24t| 64Gbddr3 1600mhz | 4x gtx580 3gb on h20|4x 128x corsair ssd | 2x Strider 1500watt + 500watt |swiftech Blocks ,3x quad rads + dual rad (two loops)||8Tb|Laptop:Dell XPS 1730| 4Gb| 2x 9800GTX sli

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Cronicash
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Posts: 116
Joined: Wed May 26, 2010 3:10 am
Location: New Zealand

Image

I see going just over a certain angle the vertex smoothing doesn't apply?
Texture looks quite interrupted around the center of the skull...
EVGA sr2 2x x5650 12c/24t| 64Gbddr3 1600mhz | 4x gtx580 3gb on h20|4x 128x corsair ssd | 2x Strider 1500watt + 500watt |swiftech Blocks ,3x quad rads + dual rad (two loops)||8Tb|Laptop:Dell XPS 1730| 4Gb| 2x 9800GTX sli

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