Hi,
just training.
Simple living room. Some tips?
Octane 1.2 + Blender
Living Room
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hi sirmarkus,
I would definetly go with less Chromatic Aberration... it looks like shot through a cheap handycam lens or unsharp eyeglasses and ruins the image in my opinion. Make the CA more subtile.
Besides that, your lighting seems a bit unrealistic to me. Are you trying to simulate an overcast sun shining in through the window - with an invisible area light in the windows? Or is it HDRI? Or area light outside the room?
The hard shadow and lighting spot in the upper right corner in front of the window frame seems not like I would expect the lighting in the real world (too bright near the ceiling, if almost hard sunlight comes in). But maybe thats just me.
The wooden pallets could benefit from a dirt map or some dirt textures in the diffuse and bump channel, to get it more used looking.
Overall quite nice result for just training.
Cya,
ChrisVis
I would definetly go with less Chromatic Aberration... it looks like shot through a cheap handycam lens or unsharp eyeglasses and ruins the image in my opinion. Make the CA more subtile.
Besides that, your lighting seems a bit unrealistic to me. Are you trying to simulate an overcast sun shining in through the window - with an invisible area light in the windows? Or is it HDRI? Or area light outside the room?
The hard shadow and lighting spot in the upper right corner in front of the window frame seems not like I would expect the lighting in the real world (too bright near the ceiling, if almost hard sunlight comes in). But maybe thats just me.
The wooden pallets could benefit from a dirt map or some dirt textures in the diffuse and bump channel, to get it more used looking.
Overall quite nice result for just training.
Cya,
ChrisVis
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i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled