June Still contest (CLOSED)
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This is necessary to avoid this forum being flooded by spam.
Nice scene. Do not forget to apply Smooth on your plants, because some faces are visible. Same thing on the tractor wheels, I think. A bit of bump would also add some relief on the roof.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Hi everyone, my name is Nicolas Richelet, a fresh licensed happy octane user!.
I tried to reproduce some forest spigots i found a week ago near my little village. Those are very rare and can be found only on forest hills.
You can notice the little water seed that will fall soon and make some more little spigots !
Render took 13 hours for 13000 samples. Finale image rendered in 4096 * 3072px on a GTX285.
EDIT : After testing, 1 hour is enough for the 4096px sized image to have a good render quality.

2k render
4k render
2max
2octane
Another country, another spigots, desert ones :

2k render
4k render
Additional image :

Nicolas Richelet - Spigot driven...
I tried to reproduce some forest spigots i found a week ago near my little village. Those are very rare and can be found only on forest hills.
You can notice the little water seed that will fall soon and make some more little spigots !
Render took 13 hours for 13000 samples. Finale image rendered in 4096 * 3072px on a GTX285.
EDIT : After testing, 1 hour is enough for the 4096px sized image to have a good render quality.

2k render
4k render
2max
2octane
Another country, another spigots, desert ones :

2k render
4k render
Additional image :

Nicolas Richelet - Spigot driven...
Last edited by newke on Fri Jul 02, 2010 9:02 pm, edited 2 times in total.
at 4x4 supersampling, you're doing 16x samples per pixel so you actually rendered 208.000 samples/px in the 1024x700 image in 13 hours.
i've never actually seen an unbiased image with so may samples before.
that's overkill, you should have just stopped the render at say 30 mins and have had the same result at least (probably even with much less)
Radiance
i've never actually seen an unbiased image with so may samples before.
that's overkill, you should have just stopped the render at say 30 mins and have had the same result at least (probably even with much less)
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- Florinmocanu
- Posts: 101
- Joined: Wed Jun 02, 2010 11:49 am
Here is my final result for the competition.
The story involves two ancient greek pots. One good and one evil. The evil one is jealous that the masters of the house only use the good one to hole the water so one day he decides to innocently fall over him and spill the water on the ground
.
Did some color balance, curves, framing and a bit of chromatic aberration and lens distortion. I'll do some more angles on this scene, but at the moment i'm focusing on another personal project.
You will see a HDRI version really soon from my behalf, no doubt about that.
If radiance needs a 2x version, i have that also and if needed i will put it on the forum.
Software used.
3dsmax for modelling/scene creation. Blender for fluid simulation, Photoshop for texturing and a bit of Post and Octane for rendering. Rendered at 2560 by 1440 at 4000 samples, direct lighting, daylight system.
I hope you like my result, i know i enjoyed creating it.
The story involves two ancient greek pots. One good and one evil. The evil one is jealous that the masters of the house only use the good one to hole the water so one day he decides to innocently fall over him and spill the water on the ground

Did some color balance, curves, framing and a bit of chromatic aberration and lens distortion. I'll do some more angles on this scene, but at the moment i'm focusing on another personal project.
You will see a HDRI version really soon from my behalf, no doubt about that.
If radiance needs a 2x version, i have that also and if needed i will put it on the forum.
Software used.
3dsmax for modelling/scene creation. Blender for fluid simulation, Photoshop for texturing and a bit of Post and Octane for rendering. Rendered at 2560 by 1440 at 4000 samples, direct lighting, daylight system.
I hope you like my result, i know i enjoyed creating it.
Last edited by Florinmocanu on Tue Jun 29, 2010 1:40 pm, edited 1 time in total.
3930k at 4.4 Ghz, Asus X79, 32GB DDR3. 1 x GTX 980Ti