Version 2.22.2 - TEST3 - Updated on 03.04.15

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aoktar
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insertcoin wrote:i've seen that in 2.16.2 there is no voice under render setting for separate id layer mask.

So after watching tutorial found here : http://inlifethrill.com/trainings/octan ... ayer-mask/

i tried 2.22.2 test3 where menu render pass layer is present.

And yes, i've seen all possible tutorial.

I'm trying for two hours now.. but i can't see how to... and we are close to deadline..

thanks
I think you missed somethings about settings. If you don't know that plugin how works, please use render settings as in image. It guarantees to produce same output on picture viewer and Live viewer. And please watch last tutorials in a free time about "render settings and optimisations".
That's reason why i have pinned this values as default.
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insertcoin
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Thanks Aoktar!

i will try in a minute.


And... yes !! it works !!

Thanks so much!
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rodross
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Switching from 2.16 to 2.22.2, I can't keep my environment background anymore while having my Alpha still...how do I fix this. I need this feature many times a day here at work.
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aoktar
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rodross wrote:Switching from 2.16 to 2.22.2, I can't keep my environment background anymore while having my Alpha still...how do I fix this. I need this feature many times a day here at work.
Hi,
It's removed and will not be available no longer.
You should play with other options to get what you want.
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momade
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hey aoktar.
why is stopping a render taking so long?
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aoktar
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momade wrote:hey aoktar.
why is stopping a render taking so long?
for a simple cube scene? how much? seconds, minutes, days?
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momade
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aoktar wrote:
momade wrote:hey aoktar.
why is stopping a render taking so long?
for a simple cube scene? how much? seconds, minutes, days?
no. for a complex scene with many polygons it takes 20 sekonds to a minute. well the minute happens if i abort before it startet. i h´guess octane needs to finish preparation before it stops. could this be removed? in complex scenes one has to hide many objects while working. on render begin you odte realize "oh. i forgot to swich something back on". so i abort. and then waiting for a minute ore more infront of a non reactive c4d is a bummer.
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aoktar
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momade wrote:
aoktar wrote:
momade wrote:hey aoktar.
why is stopping a render taking so long?
for a simple cube scene? how much? seconds, minutes, days?
no. for a complex scene with many polygons it takes 20 sekonds to a minute. well the minute happens if i abort before it startet. i h´guess octane needs to finish preparation before it stops. could this be removed? in complex scenes one has to hide many objects while working. on render begin you odte realize "oh. i forgot to swich something back on". so i abort. and then waiting for a minute ore more infront of a non reactive c4d is a bummer.
you can't break if geometry compiling is under progress. this process is out of control the plugin. I don't know if it's that your issue.
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momade
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ok. any chance that stoping render on compiling will be changed in a future stand-alone?

when using high-computation stuff like massive discplacement or motion blur with 32 time samplings per frame or super high poly trees instanced 100.000 times, stopping the render takes 20-30 seconds. if passes are enabled even longer. any way to speed this up?
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aoktar
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momade wrote:ok. any chance that stoping render on compiling will be changed in a future stand-alone?

when using high-computation stuff like massive discplacement or motion blur with 32 time samplings per frame or super high poly trees instanced 100.000 times, stopping the render takes 20-30 seconds. if passes are enabled even longer. any way to speed this up?
I can ask for a way to interrupt, but i suppose that's not easy to implement. Personally, i prefer to have a faster compilation on geometries. This would be a big gain for each plugins.
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