You are not loading the scene, but you are updating it before init rendering.3dreamstudios wrote:Thanks for the reply. If I understand what your saying certain nodes can be used a "scene load time". But when I use a scalar node to drive the time of the daylight parameter it works fine without having to load the scene each time it renders a frame. It just chews through each frame one after another without "loading" the scene again and again each frame.
Either way that's good news about 3.0 stuff. Each version get's better and better it seems. we've been watching Octane for a while now....just until 2.0 we felt worth jumping in for production!
The issue is that while loading/updating the scene I can evaluate the LW nodes, because it is my plugin what is running, the Layout is alive and I can use the Layout functions to get the LW node values and use them to feed the Octane scene.
But while rendering, when the shading node trees are being evaluated, only Octane is alive. Only the Octane nodes can work because at this point only GPU code can be executed. The Layout node editors don't know anything about the Octane scene at this point.
-Juanjo