Hi Jeff,
Funny that you said. The Beans' arm texture does look like made out of latex. pretty cool!
It is a worth trying idea to create the stop-motion style film, utilizing the advantage Octane could provide for realistic rendering.
Thanks for sharing your test render. Very inspirational indeed.
Ps.
I would ignorantly guess, to achieve a stop-motion look-- in addition to super craftsmanship on the model, texture, and lighting,
which you apparently achieved and have good control of-- if the following might help accentuate the look. Which might be too literal
way of adaptation, which you must have considered.
1. finger prints on latex, little bit of messiness on the texture.
2. Studio lighting setup with a lot of bouncing objects for diffuse light (I guess with Octane 1.23 it would be really interesting to experiment).
(Actually I think you are right, sunlight could be a very efficient diffuse light source.)
3. Limit camera movement, to simulate more of a motion control rig, instead of handheld.
4. start putting the keys on 2s and on 1, and stepped key the curve? Is there a script to do that?
I wonder what did Flushed away animators do. (But might not be the style you want).
(Yet, I think the replacement animation technique, e.g. Aardman's look, actually fit the character design of the K.B. very nicely.)
(Or say, maybe this is just a test scene for some other project totally deferent for K.B.)
This might be too traditional way of stop-motion look I fancy about here.
uh...sorry I couldn't help wanting to share you this:
http://vimeo.com/11723415
http://tinyinventions.com/blog/?p=317
As a talented filmmaker/ character animator, you probably seen this from cartoonbrew already, but since we are talking about stop-mo,
or say, integration of different medium look,
I figure you might be interested.
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