Swedish house by road

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Tufve
Licensed Customer
Posts: 19
Joined: Thu Aug 01, 2013 9:07 am

Hey!
House made in 3ds plugin 2.06.
PT 1700passes.

Almost no post edits.
No hdri lightning, just octane standard sun.
Light post edit, car dirt, background contrast.
Will update with more post edits and hdri lightning.
Please comment on camera angle, improvements etc.
Take care!
Attachments
2. Update! (Wrong material on wood divider, detailing not applied)
2. Update! (Wrong material on wood divider, detailing not applied)
1. PT and minor detailing, No HDRI
1. PT and minor detailing, No HDRI
Last edited by Tufve on Sun Apr 12, 2015 7:43 am, edited 3 times in total.
Regards Tufve

2012 Spec |Win7|3DS|OCTANE 3DS Plugin|Architecture wannabe|REVIT|GTX690|GTX660|RAM12GB
Tufve
Licensed Customer
Posts: 19
Joined: Thu Aug 01, 2013 9:07 am

Is it that bad? not even a comment on anything?
Well.. maybe a booring project
anyway
Bush need detailing on leafs.
Maybe ground need more displacement for depth.
Road need more deept and dirt.
Windows would need more "filling" ie drapes etc

Anyone have a tip on camera setting?
Will add more blur to background to get more focus on the house.

regards
Regards Tufve

2012 Spec |Win7|3DS|OCTANE 3DS Plugin|Architecture wannabe|REVIT|GTX690|GTX660|RAM12GB
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sadece
Licensed Customer
Posts: 216
Joined: Sun Apr 06, 2014 11:25 am
Location: Bursa, Turkey
Contact:

hi
not bad of course. everything looked too flat due to sun position. let the shadows shape the objects.(may play with hdri or sun+hdri) also too low contrast. have a look at the attachment. the surfaces in the dark and bright are too close eachothers. you can play with the gamma value of your camera. maybe give a try linear workflow. set the imager as Linear and the gamma 2.2

the other details, you've written already in your latest post.

cheers Hüseyin
Attachments
Untitled-1.jpg
http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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rappet
Licensed Customer
Posts: 1962
Joined: Fri Apr 06, 2012 3:57 pm
Location: The Netherlands
Contact:

I would like to suggest to try camera on eye level (i.e. 1.65m) and show more sky above the building to get more natural camera feeling and better layout. Show more of the side of the house might improve the image too.

4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
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Tufve
Licensed Customer
Posts: 19
Joined: Thu Aug 01, 2013 9:07 am

sadece wrote:hi
not bad of course. everything looked too flat due to sun position. let the shadows shape the objects.(may play with hdri or sun+hdri) also too low contrast. have a look at the attachment. the surfaces in the dark and bright are too close eachothers. you can play with the gamma value of your camera. maybe give a try linear workflow. set the imager as Linear and the gamma 2.2

the other details, you've written already in your latest post.

cheers Hüseyin
Thanks Hüseyin for your inputs.
I am "trying" to learn "linear workload" and I do have a challenge ahead in that area. Exciting stuff to say the least!
The linear setting in the imager was news for me. Thanks! Still learning! :)
I see your point that contrast and also sunsetting is important and it was setup totally wrong.
New version with HDRI+sun will be fixed.
The details will come but setup and composition will be main focus.

Thanks again! Great inputs to a learning student!!!
Regards Tufve

2012 Spec |Win7|3DS|OCTANE 3DS Plugin|Architecture wannabe|REVIT|GTX690|GTX660|RAM12GB
Tufve
Licensed Customer
Posts: 19
Joined: Thu Aug 01, 2013 9:07 am

rappet wrote:I would like to suggest to try camera on eye level (i.e. 1.65m) and show more sky above the building to get more natural camera feeling and better layout. Show more of the side of the house might improve the image too.
Thanks Rappet!
Your inputs gave a hole different approach for the composition!
How do you like the new setup?
Details will come but my lack of time gives me little less room to work on the project.
A truly appreciate your inputs!
I learn every day and your feedback gave me a handle to work with.
Do you have any tip on material to study scene and camera setup regarding architectural setups?

See updated post for the changes

Best regard!
Per
Regards Tufve

2012 Spec |Win7|3DS|OCTANE 3DS Plugin|Architecture wannabe|REVIT|GTX690|GTX660|RAM12GB
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