
Now go make better photos
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Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- linvanchene

- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
obsolete post edited and removed by user
Last edited by linvanchene on Fri Jan 22, 2016 6:27 am, edited 1 time in total.
It`s from http://www.lifehack.org/articles/lifest ... mages.html (also full article)
Guess it could use and update, I think it`s from 2010.
Guess it could use and update, I think it`s from 2010.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
whersmy wrote:
Nice find
ciao beppe
- good infographic
- and realisation that f-stop, exposure and iso level apparently do the same exact thing in octane, make it bright or dark
- f-stop should be (just) aperture setting, exposure should affect motion blur (and the amount of light), ISO would obviously be samples - athough it is film sensitivity, or in digital SLRs the light sensor sensitivity - all difficult to translate to render settings since it involves more physical attributes - actually those things are relative to physical limitations of lenses and sensors, something that render engine doesn't really has to deal with
- it is pretty necessary to learn how to take good photos, frame them etc, in order to get good renders..
- render engine essentially simulates a camera lens, not our eyes, which have HDR and auto exposure adjustment
- and realisation that f-stop, exposure and iso level apparently do the same exact thing in octane, make it bright or dark
- f-stop should be (just) aperture setting, exposure should affect motion blur (and the amount of light), ISO would obviously be samples - athough it is film sensitivity, or in digital SLRs the light sensor sensitivity - all difficult to translate to render settings since it involves more physical attributes - actually those things are relative to physical limitations of lenses and sensors, something that render engine doesn't really has to deal with
- it is pretty necessary to learn how to take good photos, frame them etc, in order to get good renders..
- render engine essentially simulates a camera lens, not our eyes, which have HDR and auto exposure adjustment
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- itsallgoode9

- Posts: 896
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
- Contact:
they were supposed to have changed that? maybe they haven't done it yet.acc24ex wrote:- good infographic
- and realisation that f-stop, exposure and iso level apparently do the same exact thing in octane, make it bright or dark
- f-stop should be (just) aperture setting, exposure should affect motion blur (and the amount of light), ISO would obviously be samples - athough it is film sensitivity, or in digital SLRs the light sensor sensitivity - all difficult to translate to render settings since it involves more physical attributes - actually those things are relative to physical limitations of lenses and sensors, something that render engine doesn't really has to deal with
- it is pretty necessary to learn how to take good photos, frame them etc, in order to get good renders..
- render engine essentially simulates a camera lens, not our eyes, which have HDR and auto exposure adjustment
