no solution render issue

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Moderators: ChrisHekman, aoktar

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).


Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
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cocobrain
Licensed Customer
Posts: 10
Joined: Wed Dec 31, 2014 6:32 pm

Hello

I am a beginner with Octane for C4D (2.16.2)
My render stops at frame 1. I have checked several times my Octane RENDER settings, checked the texture paths and re open my scene in a fresh new scene...nothing seems to work.
The LOG is full of what seems to be errors.
Has anybody encountered that problem ?
The Log file is attached

thanks in advance

cocobrain
Attachments
octane 2.16 150303 165228.log
Octane Log errors file
(18.18 KiB) Downloaded 225 times
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

there is no visible problem about render stop. Do you have render passes in rendering? We have a pause problem with info passes.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
cocobrain
Licensed Customer
Posts: 10
Joined: Wed Dec 31, 2014 6:32 pm

hie
Sorry for coming back so late to that post
I had made a "beginner's mistake" : I had not converted some Material & texture with Octane Tags.
Once it was done thorough , everything worked fine…
The kind f mistake u make only once ;)

Chris
Xeon3Ghz/2xGTX780ti/64Go
kerryoo
Licensed Customer
Posts: 13
Joined: Sun Jan 18, 2015 3:14 pm

Hi Chris,

I'm experiencing same problem. Could you be more specific about your solution?

Thanks,

Kerry
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aoktar
Octane Plugin Developer
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Location: Türkiye
Contact:

kerryoo wrote:Hi Chris,

I'm experiencing same problem. Could you be more specific about your solution?

Thanks,

Kerry
I couldn't understand your problems. Could you please be more spesific? What happens in fact, is this for a scene for all scene? You should give much more details about your scene, vram, texture, polygon counts, version, etc...
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
kerryoo
Licensed Customer
Posts: 13
Joined: Sun Jan 18, 2015 3:14 pm

Hey,

yes I know now what was wrong. I had one image that was not loaded as an ImageTexture, which caused the rendering to stop after first frame.

Basically it would start rendering the whole sequence while showing the whole frame range. Once it was done rendering one frame in the Picture Viewer it would stop and only show the one frame range.

So definitely not a bug, but also a beginner mistake from my side.

sorry about that.

Kerry
jackief
Licensed Customer
Posts: 10
Joined: Wed Mar 19, 2014 3:18 am

Hey guys, I was plagued by this problem too. And whats worse is the log does not tell you which texture is making it break. To overcome this issue in a scene with lots of materials I did the following:

Select half of your textures and delete them. if your scene renders more than a few frames you know it was one of the textures you deleted. Now undo that delete and delete half of the original half you deleted and repeat this process.

Not an elegant solution, but its much faster than going one by one.
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