Saving files, textures duplicated endlessly OR 2.22

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augdalmo
Licensed Customer
Posts: 115
Joined: Mon Feb 17, 2014 6:30 pm

I have encountered a similar problem, when in C4D I chose "edit in Standalone" from C4D plugin, a new folder is automatically created an named Geometry, and now with the 2.22 the folder is named Asset. If you edit more than one time the scene from C4D ,the obj files inside the folder can grow up till a several GB! for a C4D file of 30-40 MB! After few days of work my hard disk was full!
I don't know if the problem is due at the plugin or Standalone.
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

augdalmo wrote:I have encountered a similar problem, when in C4D I chose "edit in Standalone" from C4D plugin, a new folder is automatically created an named Geometry, and now with the 2.22 the folder is named Asset. If you edit more than one time the scene from C4D ,the obj files inside the folder can grow up till a several GB! for a C4D file of 30-40 MB! After few days of work my hard disk was full!
I don't know if the problem is due at the plugin or Standalone.
How do you expect it to behave? Every time you export the scene from C4D a new set of geometry is written, which can be a lot of data. Do you want to overwrite existing geometry files and render already existing scene files using these overwritten geometry files useless?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

Not only the textures are duplicated but also de obj files from all the orbx become duplicated
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