Is this happening on the master or on the slave or on both? To which value "TdrLevel" set and to which value "TdrDelay"?Julien wrote:Hi Marcus,
I've got the same problem:["the device driver gets "killed" by windows"] and the render fails again and again and stops eventually.
My scene is quite heavy but my hardware should do the job easily. The problem still occurs after removing octane proxys and displacement.
So I've changed the "TdrDelay" to 30 and even 60 but nothing changed.
Honestly, this is a very important problem.
I'm thinking of reversing to another rendering program for this scene. It depresses me to do that but I don't see any other way. Do you?
PS: error log attached
1 GTX TITAN X and 2 GTX TITAN Black
Octane Version 2.21.1
GeForce Driver Version 347.88
Sincerely,
Julien
EDIT: Could you please send us the scene so that we can have a look? Does it happen on the first frame or somewhere in the middle of the animation?