Awesome, this is amazing news!Phantom107 wrote:Phantom Scatter 1.7 b will arrive shortly, which next to minor fixes and improvements, will have expanded control over the variants feature, that will allow you to set a chance % distribution across the variants as well as slope placement customization.

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All I can share at the moment are some WIP I created with RAY-scatter.Phantom107 wrote:I'm trying to put some new stuff on my site. Any of you Phantom Scatter users got anything nice to show?
Instead of using raindrops as "drop" object and splashes as "impact" object I used roses and let Phantom Scatter calculate some drop angles and impacts.
Originally this was supposed to be a valentine project.
February 14 passed and the project vanished in the WIP folder to pick it up at a later day.
The workflow I used was:
Create scene in OR plugin and export as .ocs file.
Set up materials for the object you want to scatter in OR plugin and export as .ocs file.
The benefit of exporting as .ocs is that you can use the created .obj to import in Phantom Scatter.
In Phantom Scatter I created one .csv file for the falling roses and one .csv file for the "impact" roses on the ground.
In OctaneRender standalone I imported all .ocs files and combined them with scatter nodes and the .csv files.
The rose impact nodes I combined with an additional Postion node to fine tune the orientation a bit.
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I rendered out a quick WIP image at 1920x1080 with 2000spix.
For a final version of the image with a character I would probably add:
- Different colors
- Different rose morph shapes
- some addtional petals floating around
etc...
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In any case:
Thank you so much for all your work!

