it's real world size and big enough. As you can see here i have big box for fog in front of camera. It has some height about 20-30 meters. Also medium parameters are tricky. You should use "low scale" value and try different scatterring and absorbtion colors. Also phase is effective on visibility of medium.dotcommer wrote:Is your scene just really really large? Are you using the camera bubble technique or are you encompassing the entire scene in one large fog volume?
Horizon Haze (atmospheric perspective)
Moderators: ChrisHekman, aoktar
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Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ok, starting to make some progress. One piece of feedback i've been getting is that the reflection of the moon on the water is really wide for its shape. I'm currently using a daylight rig with "night" colors, and then I put a luminant sphere with a moon texture over that. What would be a better way to get a thinner reflection on the water? This is a really large scene, so I'm not sure if there is a light I could use or if I should make it out of a large, thin luminant object.
Ahmet, will volumetrics be improved in the future? Its seems to be such a difficult thing to work with in Octane at the moment. I feel like there should be a "cheater" option to just add haze, kind of how C4D allows you to do. The SSS technique is very heavy for something that for the most part is just to fade out the image at the horizon.
Here's where I'm at so far:
https://plus.google.com/u/1/11641033704 ... 7875511374
Ahmet, will volumetrics be improved in the future? Its seems to be such a difficult thing to work with in Octane at the moment. I feel like there should be a "cheater" option to just add haze, kind of how C4D allows you to do. The SSS technique is very heavy for something that for the most part is just to fade out the image at the horizon.
Here's where I'm at so far:
https://plus.google.com/u/1/11641033704 ... 7875511374
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Reducing the displacement on the water (the height of the waves ) and making it calmer would result in a thinner reflection of the moon.
Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster
Ok, i've figured out the haze a little. Now i'm just trying to render out a movie of this to see how things are working. Right now, i'm noticing my star texture and the reflection of my water is flickering a lot and I'm not sure where that's coming from. I'm using Pathtracing. Here are my settings:
Here's a low-quality render:
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
- aggiechase37
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- Joined: Tue Jan 13, 2015 6:39 am
Wouldn't it just be easier to do this in After Effects?
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
[quote=Ahmet, will volumetrics be improved in the future? Its seems to be such a difficult thing to work with in Octane at the moment. I feel like there should be a "cheater" option to just add haze, kind of how C4D allows you to do. The SSS technique is very heavy for something that for the most part is just to fade out the image at the horizon.
[/quote]
Yes, please....
[/quote]
Yes, please....