problem with Displaced geometry and vertex motion blur

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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
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dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

This may be a missing function rather than a bug?
There is no vertex motion blur on displaced objects and the opposite; I guesse, Camera motion blur on objects that are displaced, even when still in relation to the camera.

The displaced cylinder is moving the same speed as the other two objects. linked by Linked XForm

best
//Daniel

edit: latest octane for max 2015 64 bit.
Attachments
camera view. Objects are standing still in relation to camera
camera view. Objects are standing still in relation to camera
Perspective view. Objects are moving
Perspective view. Objects are moving
coilbook
Licensed Customer
Posts: 3047
Joined: Mon Mar 24, 2014 2:27 pm

reminds me a problem i had when i used itoo forest pack. When trees were moving (transported on a train) with the camera they had mb for some reason. when trees were passing a stationary camera wagon had mb and trees did not
Attachments
camera linked.jpg
camera is not linked .jpg
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

Exactly the same result! :?:
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