LiveViewer not updating on next frame

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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jingles
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Posts: 29
Joined: Thu Mar 19, 2015 2:00 pm

I'm new to octane so am hoping this is a striaght forward fix.

My camera isn't updating in the liveview display when i change frames. If i resend the scene it displays properly until I advance the frame. Check Geometries is selected.

The scene geometry is pretty basic but is affected by more than one bulge or squash & stretch deformers. All elements are polys and no longer generated objects (like sweeps, etc). Lastly, there are 2 cloner objects (cached) which have some objects fall in from the top and then blast out the front. (See below)

What am i doing wrong? Is something above not supported?
Thanks
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sadece
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Hi,
you will find the solution with explanation here:
http://render.otoy.com/forum/viewtopic. ... ed#p222549
http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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aoktar
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Yes read the below link and see this live capture video. You'll see how it works. It's strange because cameras, lights and materials will update on default setup. Also geometries, if you select "check geometries" and put a object tag to top object of hierarchy.

[vimeo]http://www.vimeo.com/108597468[/vimeo]
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aoktar
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In samples scenes, we have a few commercial scene. You should look and test it on LV. They will show good setups for interactive rendering.

Find the package from 2.21.2 thread and look these files:

shot_26.c4d, plan-5f.c4d, dyno_dynamics.c4d, ykb.c4d, etc....
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
jingles
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Posts: 29
Joined: Thu Mar 19, 2015 2:00 pm

Thanks everyone, this solved my issue.
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