It never even occurred to me to use it with Octane, but I have enjoyed mucking about with both Painter and Designer to apply different materials for UE4. I'm mostly just playing around with it while fleshing out ideas in my head, though, so I wouldn't pretend to have a workflow that would work for a professional. I found it far easier to get into and test things than guessing at UV mapping myself (which I admit I am terrible at, regardless of application). I have watched some of the UE4 integration tutorial videos, and the workflow described in them seems logical (it's UE4 specific, obviously, but seems like it might translate well as long as whatever your primary app is is one of the ones supported or you're comfortable writing an integration).
I do think it's great for rapidly fleshing out an idea to see what kind of textures you want where and how they look together (which is what I use it for, mostly). Would probably be amazing combined with Octane's overall speed and looks, and I'm kind of sad it never occurred to me to test it.
Substance Painter Vs DDO
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
It really helps to use color IDs, and even better when you can make them efficiently. When you have a great color ID to work with, it is all groovy bro. Even if I do not need to do any work in ZBrush, I am finding myself popping mesh in there and banging out color ID using polygroups > autogroup (and merge similar most times) and tweaking groups as needed, if needed, and then right over to Painter (used to do this for DDO too). After watching a couple tuts and playing with making layer masks with color IDs, I have it down pretty good and I am freakin' loving it.
But I see no reason why you should limit yourself to just mucking - you can make ridiculous final maps in Painter that will blow your mind in Octane. Just work specular and export maps for specular.
But I see no reason why you should limit yourself to just mucking - you can make ridiculous final maps in Painter that will blow your mind in Octane. Just work specular and export maps for specular.
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