BMW advertisement project for auto saloon.

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L_E_X
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Attachments
x_6_3.jpg
x_6_2.jpg
x_6.jpg
X_silver.jpg
2014-06-20 01 10 41.jpg
X_silver3.jpg
Last edited by L_E_X on Fri Mar 27, 2015 7:37 am, edited 2 times in total.
5x-Gtx1080 Ti+ 4x-Gtx 780 Ti, 2x-Xeon 2687W, 192Gb Ram
sethRichardson
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Posts: 95
Joined: Thu Feb 27, 2014 2:16 am

Why do people insist on putting fringe on professional ad work.... you do know that if a photographer shot this he would avoid that like the plague and remove it in post if there was any. I get you are trying to instill realism, but in my opinion heavy fringing is not the way to do it.

I love the renders regardless I just find that post work to be annoying for something that is supposed to be super clean and shot at a premium.
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smicha
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Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Chromatic aberration is something I try to avoid in photography. I'll never understand why it is introduced in PS.


Anyway - great modelling, great renders.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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