Which feature do you need the most?

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Which feature do you need the most?

Region Render
139
6%
Network render
84
4%
Render Passes
238
11%
Hair&Fur
286
13%
Particles
228
10%
Multilight
155
7%
Internal Texture Mapping (planar, box, spherical, cylindrical, camera and so on)
86
4%
Undo
104
5%
Volumetric: fire, smoke, clouds
369
16%
Mixing of daylight and HDRI environment
211
9%
Subdivision surfaces (OpenSubDiv)
80
4%
Multi UV channels
129
6%
Rounded edges
130
6%
 
Total votes: 2239
Garrick
Licensed Customer
Posts: 69
Joined: Fri Apr 30, 2010 4:57 am

A bridge to zbrush, like they have for keyshot. This would bring a lot of users to octane.
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Synthercat
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Posts: 284
Joined: Mon Aug 30, 2010 11:12 am
Location: Thessaloniki Greece

Volumetric light
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HHbomb
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Posts: 1371
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@whersmy

"what does lightcache do? is it something like highlight compression?"

From chaosgroup (vray) "...light caching is similar in speed to the photon map and can produce approximations to the global lighting in a scene very quickly. In addition, the light cache can be used successfully for adding GI effects to animations...."
It could certainly help a lot to decrease the noise in interior rendering.
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PolderAnimation
Licensed Customer
Posts: 373
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
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I realy would love uv baking. For light and also for textures.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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dionysiusmarquis
Licensed Customer
Posts: 159
Joined: Mon Nov 04, 2013 9:29 pm

The list is all worked through with OR3, right? That's so awesome!
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rappet
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Posts: 1962
Joined: Fri Apr 06, 2012 3:57 pm
Location: The Netherlands
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DayDreamer wrote:
rappet wrote:Should the poll not be setup again (or start new thread) without the features that in the meanwhile are already integrated?
Cheers,
This is a bright idea.
Still is :lol:

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3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

When are the render slave licenses that Otoy said they are working on going to be available. I havent heard anything for a long time and now with Octane 3 coming out we will need to upgrade all our licenses including slaves.
riggles
Licensed Customer
Posts: 493
Joined: Mon Feb 17, 2014 3:34 pm
Location: CT, USA

3dgeeks wrote:When are the render slave licenses that Otoy said they are working on going to be available. I havent heard anything for a long time and now with Octane 3 coming out we will need to upgrade all our licenses including slaves.
I'd like to imagine that by the time Octane 3 is released and available for purchase, the network render licensing will be figured out.
used2bgordy
Licensed Customer
Posts: 16
Joined: Wed Mar 26, 2014 1:20 pm

Hiya,

I'd like a check box in shader that would allow mask per material.
I don't mean per object, I mean per material.

I had something like that in SI until they killed it.

Artur
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
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riggles wrote:
3dgeeks wrote:When are the render slave licenses that Otoy said they are working on going to be available. I havent heard anything for a long time and now with Octane 3 coming out we will need to upgrade all our licenses including slaves.
I'd like to imagine that by the time Octane 3 is released and available for purchase, the network render licensing will be figured out.


That is our plan. OpenCL CPU nodes already change things as was mentioned in the GTC talk. We need to see how things work once we get closer to final release or v3.
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