Which feature do you need the most?
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- Synthercat
- Posts: 284
- Joined: Mon Aug 30, 2010 11:12 am
- Location: Thessaloniki Greece
Volumetric light
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
@whersmy
"what does lightcache do? is it something like highlight compression?"
From chaosgroup (vray) "...light caching is similar in speed to the photon map and can produce approximations to the global lighting in a scene very quickly. In addition, the light cache can be used successfully for adding GI effects to animations...."
It could certainly help a lot to decrease the noise in interior rendering.
"what does lightcache do? is it something like highlight compression?"
From chaosgroup (vray) "...light caching is similar in speed to the photon map and can produce approximations to the global lighting in a scene very quickly. In addition, the light cache can be used successfully for adding GI effects to animations...."
It could certainly help a lot to decrease the noise in interior rendering.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- PolderAnimation
- Posts: 373
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
I realy would love uv baking. For light and also for textures.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
- dionysiusmarquis
- Posts: 159
- Joined: Mon Nov 04, 2013 9:29 pm
The list is all worked through with OR3, right? That's so awesome!
Still isDayDreamer wrote:This is a bright idea.rappet wrote:Should the poll not be setup again (or start new thread) without the features that in the meanwhile are already integrated?
Cheers,

4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
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I'd like to imagine that by the time Octane 3 is released and available for purchase, the network render licensing will be figured out.3dgeeks wrote:When are the render slave licenses that Otoy said they are working on going to be available. I havent heard anything for a long time and now with Octane 3 coming out we will need to upgrade all our licenses including slaves.
- used2bgordy
- Posts: 16
- Joined: Wed Mar 26, 2014 1:20 pm
Hiya,
I'd like a check box in shader that would allow mask per material.
I don't mean per object, I mean per material.
I had something like that in SI until they killed it.
Artur
I'd like a check box in shader that would allow mask per material.
I don't mean per object, I mean per material.
I had something like that in SI until they killed it.
Artur
riggles wrote:I'd like to imagine that by the time Octane 3 is released and available for purchase, the network render licensing will be figured out.3dgeeks wrote:When are the render slave licenses that Otoy said they are working on going to be available. I havent heard anything for a long time and now with Octane 3 coming out we will need to upgrade all our licenses including slaves.
That is our plan. OpenCL CPU nodes already change things as was mentioned in the GTC talk. We need to see how things work once we get closer to final release or v3.