I had a situation where I had to render out isolated geometry, but have it blocked by some blocking geometry.
The blocking geometry had a diffuse surface with 'matte' checked
The resulting render had black in the RGB channels for the blocking geometry...but they still rendered in the alpha channel.
Changing alpha shadows had a small effect, but the geometry was still in the alpha
Changing the opacity to zero was the only way to remove it from the render....but it then removes the blocking effect.
Not sure if this is a bug or limitation...I am still on v2.16 as I am in the middle of production
Matte in surface still renders in alpha
Moderator: juanjgon
- mdharrington
- Posts: 249
- Joined: Fri Dec 09, 2011 11:08 pm
Intel i7 980, 24gig DDR3, 2x GTX 470, 1x GTX 590
As far I know the mate option enable the surface as shadow catcher in the alpha channel, the shadows received by the object are placed in the alpha channel.
Your best chance is to use the render layers, but this a feature of the 2.2 release.
http://render.otoy.com/forum/viewtopic.php?f=51&t=44267
-Juanjo
Your best chance is to use the render layers, but this a feature of the 2.2 release.
http://render.otoy.com/forum/viewtopic.php?f=51&t=44267
-Juanjo
- mdharrington
- Posts: 249
- Joined: Fri Dec 09, 2011 11:08 pm
i see...wrong kind of matte
thanks
thanks
Intel i7 980, 24gig DDR3, 2x GTX 470, 1x GTX 590