Hey Juanjo,
I've now been using ooc for several days and it makes it possible to render scenes that couldn't be rendered before owing to high memory demands. I'm very pleased with all the ongoing improvements with Octane, but this one is particularly helpful. Keep up the great work!
Hal
Out-of-core is great!
Moderator: juanjgon
Vote for Juanjo!
can't agree more! ...and the speed hit doesn't seem even big when using this feature!
cheers
markus
cheers
markus
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
I never exceeded the 6GB limit even with the most complex scenes I worked on and next gen GPUs will have 12GB but it's alright.
19 x NVIDIA GTX http://www.borisgoreta.com
Yeah our scenes often exceed 6GBs. We used to work quite hard to keep them under, but now we don't have to worry so much. And we've not noticed much of any speed hit at all, although I understand there should be a slow-down.
Vote for Juanjo!
it's not only about scene complexity. if you are going to use passes and high resolution it's easy to hit the RAM ceiling because each buffer layer needs to be kept in octane when saving as layered EXR, for example. i agree that for video or small print resolutions, octane is doing a great job keeping memory needs very low.
markus
markus
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
- rogeraususa
- Posts: 3
- Joined: Mon Aug 25, 2014 1:23 am
My 3x GTX590's are loving this feature implementation. I get all the CUDA performance without the memory ceiling - thanks a million!