I second that. This would be really handy.zemmuonne wrote:Ot - a scale helper would be useful imho, like a math object with known octane measures. E.g., a sphere node with customizable radius.
wooden house
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This is necessary to avoid this forum being flooded by spam.
Win 7 64bit | GTX 470 | Intel i7 920 | 12 GB RAM
Well, by such small "aperture" value, you lost all DOF effect which could have been having "minimalizing" effect.
Maybe this is correct, how it should look... ?
It can be the perspective, it's kinda untypical for arch viz, with bit of fish eye, maybe try lesser field of view.
Maybe this is correct, how it should look... ?
It can be the perspective, it's kinda untypical for arch viz, with bit of fish eye, maybe try lesser field of view.
Intel C4Q , 4G ram, GTX 285,
- Florinmocanu
- Posts: 101
- Joined: Wed Jun 02, 2010 11:49 am
lower the camera mate. Right now it looks as it is at around 2.5 metres above floor, so lowering camera should give a more convincing look.
3930k at 4.4 Ghz, Asus X79, 32GB DDR3. 1 x GTX 980Ti
- Florinmocanu
- Posts: 101
- Joined: Wed Jun 02, 2010 11:49 am
Much better result. Though, if now the camera is at 1.30 meters, from the renders it looks like it's at human eye (1.70 level so probably for perfect results you should increase the scale by 30-35 percent.
3930k at 4.4 Ghz, Asus X79, 32GB DDR3. 1 x GTX 980Ti
- Florinmocanu
- Posts: 101
- Joined: Wed Jun 02, 2010 11:49 am
I was not saying to check the scale in blender. Look at the render, check the scale relation between objects and think yourself if the camera is at human level or not.
Previous image with lower camera looked better. Check scale of objects in real life, you will understand what i mean.
Cheers
Previous image with lower camera looked better. Check scale of objects in real life, you will understand what i mean.
Cheers
3930k at 4.4 Ghz, Asus X79, 32GB DDR3. 1 x GTX 980Ti