wooden house

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elias76gr
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zemmuonne wrote:Ot - a scale helper would be useful imho, like a math object with known octane measures. E.g., a sphere node with customizable radius.
I second that. This would be really handy.
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Bat17320
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radiance : same settings, i've just set the aperture to 0.0100

i don't see any difference.

i keep searching.
Attachments
test7a.png
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GeorgoSK
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Well, by such small "aperture" value, you lost all DOF effect which could have been having "minimalizing" effect.
Maybe this is correct, how it should look... ?
It can be the perspective, it's kinda untypical for arch viz, with bit of fish eye, maybe try lesser field of view.
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Florinmocanu
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lower the camera mate. Right now it looks as it is at around 2.5 metres above floor, so lowering camera should give a more convincing look.
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Bat17320
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Florinmocanu :previously the camera was at 1.75 meter above the floor, now at 1.30 meter.

GeorgoSK : i although change the aperture and the result is better i think
Attachments
test9.png
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Florinmocanu
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Much better result. Though, if now the camera is at 1.30 meters, from the renders it looks like it's at human eye (1.70 level so probably for perfect results you should increase the scale by 30-35 percent.
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Bat17320
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i check my scene in blender and in octane, the scale is correct.
i got the same view in both case.
in this new picture, the camera is at 1.70 meter above the ground.
I don't think i need to rescale my scene.
Attachments
test10.png
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Florinmocanu
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I was not saying to check the scale in blender. Look at the render, check the scale relation between objects and think yourself if the camera is at human level or not.

Previous image with lower camera looked better. Check scale of objects in real life, you will understand what i mean.

Cheers
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