"of course" they didn't inform me of their plans. interestingly though, if i now look back: when discussing some of the problems that i needed to solve with daz devs, there were a few sentences about similar problems they had to solve internally, that make much more sense now. my interpretation on this is, they were secretly working on iray integration since last summer the least.ch0pper wrote:To be honest with you, my kind of smell a rat, if daz was secretly, doing this in the background.
All the time while T3 was developing. The plug-in. (To be honest, I can see them making his life quite difficult)
Withholding source code etc (would certainly explain why he's been having trouble)
Because let's face it daz would not exactly want a superior render engine to the own.
my biggest concern though is the future of the studio sdk. there are a few things that could be added to the sdk, which would allow me to make ocds work better and faster in some particular tasks (that i have told them already). on the other hand they are constantly adding features to studio that is not even properly (or at all) reflected in the sdk - simply because the available interface is still 70% from v3, 20% from v4, and only 10% v4.5, with no updates to 4.6, 4.7, and now 4.8. i also know that other plugin devs had asked for additions in the past, apparently with no much luck (much in contrary to i.e. paul and smith micro).
on the other hand there is something good about iray also: it's pretty clear that content creators will jump on it as fast as possible. now the iray material system is obviously much more close to octane than the rigid 3delight "fake" material structure. so, if at all possible, it might open some door to auto create similar octane materials from iray materials that come with new products... lots of new work and investigation needed, but i will of course get on that and also try to get help from daz with that. so, if this would be possible, it would also make working with octane much more easy for ocds users, given octane is in other aspects still superior to iray.
a more general concern is the influence of this move to not only my plugin but other plugins and octane as well; studio is relatively easy to handle and now provides unbiased gpu/cpu rendering for free. even if not on par with octane, you can now simply use it just like the octane standalone (or even other unbiased renderers), means to pipe out render jobs also from other hosts. and i bet daz is going to push that aspect pretty soon, since more studio installs to them only means more potential content sales.
even nvidia must be clear about the fact that there is a notable difference if they partner with autodesk to have iray in max, or if they allow to ship a free product with almost complete iray integration - but of course they just like to sell more high-end priced cards

so this:
is also how i feel about the current situation.ch0pper wrote:QFT, but not just because of thisI haven't trusted them much ever. Their business model and what they do to maintain it...ugh. I'll just leave it alone