ToughDude Sculpt on Octane

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Wayfa
Licensed Customer
Posts: 15
Joined: Sun May 30, 2010 2:45 pm

Started as a way of testing Octane over hires meshes. Its a crude mesh of about 500K tris that I ve made some time ago.
Adjusting the materials on almost realtime has been quite pleasant... big difference from the typical adjust and wait.
So bad we don't have emitters, Displace or SSS for now :? ;)
Anyway, I'm happy on Octane.. we NEED more capable and "normalguy-priced" software around.
And this Render engine has huge potential.
Didn't counted the time of this render, but couldn't be more than 3-4 minutes.
After Octane, I ve made some minor color adjustments and framed the image.

Go Radiance..! eagerly waiting for new versions :D
Attachments
malutoGPU.jpg
Win XP 64 | Geforce GTX285 | Quad 2.66GHz | 12GB
User avatar
Wayfa
Licensed Customer
Posts: 15
Joined: Sun May 30, 2010 2:45 pm

well... another Octane n00b render test here..
This time with a "funky" shiny shader and time enough to process the default 16000 samples/px.
The multiple camera responses are an interesting feature indeed.
Attachments
malutolaternativo.jpg
Win XP 64 | Geforce GTX285 | Quad 2.66GHz | 12GB
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