OctaneRender™ 2.2 for LightWave™ BETA 2

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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juanjgon
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Perhaps I could try to add a new option to update only the texture maps, or only the materials of one object. Can you please send to me the scene with this problem to test it here?

-Juanjo
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Lewis
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Hi!

Can someone test this:

1. Load any scene
2. Add octane Daylight environment
3. Add HDRI texture into Texture input of Daylight
4. Start IPR and Tweak as desired (rotate) all works fine as it should be
5. Disconnect HDRI from Daylight
6. IPR doens't refresh (still sees HDRI) ??

Needs Reload to update properly ?


Is that BUG or I'm missing some checkmark/button ?
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juanjgon
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Lewis, this is a bug. It is fixed now for the next release ;)

-Juanjo
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Lewis
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juanjgon wrote:Lewis, this is a bug. It is fixed now for the next release ;)

-Juanjo
Thanks Juan, such great and fast support, I salute you :).
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FrankPooleFloating
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:? Can we not plug Multiply Texture or Mix Texture into Octane Displacement > Texture?... wtf? I could have sworn I had done this before to hit LW procedurals with b/w alpha... Did this become broken?
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juanjgon
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Displacement only works with the texture image node over a mesh with an UV map. No other Octane nodes can be used for displacement, I think that because any texture operation at this level can make the renderer really slow.

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FrankPooleFloating
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Are Multiply and Mix not texture image nodes (the result image of two input images)? :? And I have UV always.
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BorisGoreta
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That is the trick, there must be no calculations involved so there is no result, to speed things up. Texture image node with a texture in it is all you can plug into displacement.
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FrankPooleFloating wrote::? Can we not plug Multiply Texture or Mix Texture into Octane Displacement > Texture?... wtf? I could have sworn I had done this before to hit LW procedurals with b/w alpha... Did this become broken?
You need to use Octane Texture Image node but you can connect LW procedurals (Procedural input) to it so that way you can use LW procedurals to control Octane displacement :)
And those texture image nodes you can of course connect to Multiply, Mix and other texture nodes.

And using Mirror Tile checkbox the image textures generated on the fly from LW procedurals will not have visible edges (unless the procedural is very strong).
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BorisGoreta
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