scattering trees

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

Post Reply
sampakinpa
Licensed Customer
Posts: 110
Joined: Mon Dec 03, 2012 11:46 am
Contact:

Hi,
Whats the best and most render efficient way to populate a mass amount of trees in octane for maya? object instancing or particle instancing?
Can I use speed tree? or other tools.
2x Xeon E5-2620, 32 GB RAM, 4X GTX1080ti, Windows 10, Octane 3 for Maya 2018, Radeon HD6450 for disply BRIO Animation ltd
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

I believe particle instancing is the best way, although I'm sure Jim can tell you more.

Not sure about Speed Tree.
sampakinpa
Licensed Customer
Posts: 110
Joined: Mon Dec 03, 2012 11:46 am
Contact:

Jim, please :)
2x Xeon E5-2620, 32 GB RAM, 4X GTX1080ti, Windows 10, Octane 3 for Maya 2018, Radeon HD6450 for disply BRIO Animation ltd
User avatar
ivankio
Licensed Customer
Posts: 103
Joined: Thu Nov 14, 2013 11:39 pm
Location: Curitiba - Brazil
Contact:

Object instances and particle instances will behave the same in Octane: they'll take into account the "Geometry Type" attribute from the shape. "Scatter" geometry is much faster to load and uses a lot less memory, but renders a bit slower than pure "Global".

To that matter, I made an script for me that grew useful to some friends as I went adding and polishing features.

I'm still setting up an indie gogo page. But anyone interested can add me on skype: andre.ivankio
I'll show you how it works with Octane and you'll see if it helps. When adding me on skype, please mention that you found me here.

Image
Image
Image
Image

Image
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
User avatar
wzxOctane
Licensed Customer
Posts: 23
Joined: Sat Jul 26, 2014 4:35 pm

Wow ivankio, really big and so interesting project you grow up!

I'll fully support it when found campaign will start. It's true that RailClone and Forest as really great on 3dsMax and there no really alternative on Maya.
sampakinpa
Licensed Customer
Posts: 110
Joined: Mon Dec 03, 2012 11:46 am
Contact:

Cool. I found a post by TBFX and JimStar explaining the difference between instances types.

http://render.otoy.com/forum/viewtopic. ... ilit=trees
2x Xeon E5-2620, 32 GB RAM, 4X GTX1080ti, Windows 10, Octane 3 for Maya 2018, Radeon HD6450 for disply BRIO Animation ltd
Post Reply

Return to “Autodesk Maya”