RedSpec TGX tailored for Genesis 2 Males OUT NOW

Poser (Integrated Plugin developed by Paul Kinnane)

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TRRazor
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Continuing in the original TGX tailored flavour, we bring to you a dedicated shader suite customized to work with any character based on Genesis 2 Males (Michael 6, Lee 6, Gianni 6 etc.)
cover_pic.jpg
http://redspec-sss.com/products.html

After almost one year, we wanted to tweak our original concept of achieving a photorealistic human skin shader for DAZ3D figures - and today we're proud to say, that our months of research and labor finally distilled into one powerful, yet hyperrealistic human skin shader.
Not only were we able to increase texture detail preservation and specular as well as bump shading, but we also managed to reduce rendering times by 30 - 40 % in comparison to the original TGX shaders.

The shader contains full support for the Poser 2.21 and DAZ Studio plug-in 2.1 pre-release 5
There are 30 materials in total (genitalia supported as well)

You can check out our web-page and previous shader works at our official homepage: http://redspec-sss.com/ and also on our deviantArt group page http://redspecsss.deviantart.com/
If we got you interested we'd like to invite you to join our deviantArt group, discuss our products in our official forums and see how much more creative you can get, when our shader is taking care of the realism.

A bundle with the Genesis 2 Female shaders is available as well.

Thanks for your time

Noel
Team RedSpec-SSS
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morphious2013
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What are the extra uv maps for? To replace the ones that already are in the Figure from poser?
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
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TRRazor
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The extra UV maps are our SSS opacity maps, created to assign the SSS strength to certain body parts / limbs etc.
These are necessary for a believable organically scaled scattering effect.
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morphious2013
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Do I apply these in Poser or Octane Plugin for Poser?
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
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TRRazor
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They can be applied in either the Poser and/or DAZ Studio plug-in.
You can however export them to standalone :)
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morphious2013
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OK, thanks. I appreciate it.
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
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morphious2013
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I did 2 renders. One without trans maps you provide, and one with. Used the TGX 5.2.2. Option 3 most glossy MD2 and saw no difference what so ever. I opened poser materials and connected the Trans maps to the transparency node. Did I miss a step? Thanks.
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
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TRRazor
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Actually there is a big difference.
The effect - however - isn't something visible on plain sight. The SSS opacity maps determine where the SSS effect is stronger and where it is not present at all.
With our initial release we didn't have those maps, so the SSS effect was quite "all-over-the-place" in the full sense of the word.

We believe that SSS applied with a SSS transmap is the way it should be applied.
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morphious2013
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I believe you, but fact still remains, there was no difference at all. Don't know why I am not seeing any difference. Hmmm. Suggestions? :? :? :?
Gateway i5 3.2ghz, 16g RAM, GTX 690 4GB VRAM, Windows 10 64bit, Poser Pro 11, DAZ Studio Pro 4.9, Daz Octane Plugin V2, Poser Octane Plugin V2
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TRRazor
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Set up two scenes, one without and one with the SSS maps.
Now shine a strong directional light at the character from behind - you should be able to tell the difference now ;)
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
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