OctaneRender® for Maya® 2.21.1 - 6.4 OSX [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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JimStar
OctaneRender Team
Posts: 3813
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

The OSX version of OctaneRender™ for Maya® plugin, 64-bit.

Maya® Version Requirements

This release will work with Maya® Version 2015 64-bit on OSX operating system (including and above 10.8).

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 459€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.


THIS IS THE QUICK-FIX VERSION
CHANGES AND FIXES SINCE LAST RELEASE:
  • Fixed value limits in Octane transform nodes.
CHANGES OF PREVIOUS VERSION
  • Added "out of core" settings to Octane globals.
  • Fixed the hair material UI bug.
  • Fixed the db dialog crash bug (happened if you pressed the "open" button the second time when the dialog was already opened).
  • Fixed the LiveDB crash when loading asset containing scattering medium.
  • Minor fixes...

Installation:
- Just run autoinstaller file.


DOWNLOAD

OctaneRender for Maya - v6.4 OSX (18.2MB autoinstaller file)

Standalone: http://render.otoy.com/forum/viewtopic.php?f=33&t=44704


Yours,
The OctaneRender™ Team.
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Jimstar
This version is solid. I am unable to do a batch render though. Are you able to mate?

// Result: Saving temporary file: /Users/peta/Documents/maya/projects/default/scenes/15_03_AllPhyto_Blobs_MB__926.mb //
// Result: Rendering with OctaneRender®... //

The batch renderer launches but it just hangs. The GPU does not kick in.

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Any word on this Batch Renderign in OSX JimStar?

Also...

I am able to do displacement mapping on shaders ...but as soon as I plug them into a Mix material they no longer show. can you repeat that on your end?

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
User avatar
JimStar
OctaneRender Team
Posts: 3813
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
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