Say if I own a license on a machine with GPU and configure it as a network render.
Is it possible to install a standalone on a machine without a license and access to a licensed node for GPU work? It kind of makes sense because a laptop uses any brand GPU as display-driven (OpenGL) and use external GPU for CUDA crunching work.
Your thought? It's hard to justify $600 on a non-CUDA laptop that will not use CUDA at all?
OctaneRender on MacBook
- kibbycabbit
- Posts: 76
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System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
if You're going to use remote rendering - Your hardware (laptop itself) should have a possibility to render on it's own..-without that nothing is going to start.kibbycabbit wrote:Say if I own a license on a machine with GPU and configure it as a network render.
Is it possible to install a standalone on a machine without a license and access to a licensed node for GPU work? It kind of makes sense because a laptop uses any brand GPU as display-driven (OpenGL) and use external GPU for CUDA crunching work.
Your thought? It's hard to justify $600 on a non-CUDA laptop that will not use CUDA at all?
Then You have two possibilities: first of which to use eGPU connected via Thunderbolt (what might be expensive & slightly complicated), or simple one - use remote desktop applications to connect to Your desktop machine =) - in these cases You don't need extra license =)
I'm really interested in this one solution.glimpse wrote:, or simple one - use remote desktop applications to connect to Your desktop machine =) - in these cases You don't need extra license =)
Please, Glimpse, could you explain it a little bit more?
Thank you
L.
Mac Pro 5.1 -16 GB- 2 x Titan Black 6GB - Titan Z - MacOS Yosemite 10.10.4
It is possible in current version of Blender plugin.
You can install Octane edition of Blender on the MacBook (Mac thread is here: http://render.otoy.com/forum/viewtopic.php?f=32&t=48781), and OctaneServer on e.g. Windows machine (Win thread is here: http://render.otoy.com/forum/viewtopic.php?f=32&t=48779). You will need Octane standalone activated on the machine where OctaneServer is running. Then you just set the IP address of OctaneServer into Blender settings, activate the plugin - and voila, you can do the powerful Octane rendering (using all the GPUs of machine running OctaneServer) on the MacBook that does not have the CUDA GPU at all. Remember that the scene loading process will be much slower than in local rendering, as all the geometry data must be transferred to the server over the network each time before rendering start, plus the changed objects must be re-transferred during live-preview session (when something is changed in the scene). And the rendered image will be transferred back over the network too, so the bigger the resolution of live-preview, the lower might be the FPS...
You can install Octane edition of Blender on the MacBook (Mac thread is here: http://render.otoy.com/forum/viewtopic.php?f=32&t=48781), and OctaneServer on e.g. Windows machine (Win thread is here: http://render.otoy.com/forum/viewtopic.php?f=32&t=48779). You will need Octane standalone activated on the machine where OctaneServer is running. Then you just set the IP address of OctaneServer into Blender settings, activate the plugin - and voila, you can do the powerful Octane rendering (using all the GPUs of machine running OctaneServer) on the MacBook that does not have the CUDA GPU at all. Remember that the scene loading process will be much slower than in local rendering, as all the geometry data must be transferred to the server over the network each time before rendering start, plus the changed objects must be re-transferred during live-preview session (when something is changed in the scene). And the rendered image will be transferred back over the network too, so the bigger the resolution of live-preview, the lower might be the FPS...
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Remember that the scene loading process will be much slower than in local rendering, as all the geometry data must be transferred to the server over the network each time before rendering start, plus the changed objects must be re-transferred during live-preview session (when something is changed in the scene). And the rendered image will be transferred back over the network too, so the bigger the resolution of live-preview, the lower might be the FPS...[/quote]
Will try this in 2 weeks using TB2 to Ethernet connection. Shouldn’t have major delays with such huge transfer speeds.
Will try this in 2 weeks using TB2 to Ethernet connection. Shouldn’t have major delays with such huge transfer speeds.

Now that's interesting Jim!!! looking forward to try this out =)JimStar wrote:It is possible in current version of Blender plugin.
@L - solution is simple, just connect to Your workstation using let's say VNC client, so You can control it from Your laptop & run any software that could be used on Your workstation - however..this solution might be sluggish..- everything depends on Your connection speed =)
- AndreasAtteneder
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This is really great news!
i7-920 - 6 GB RAM - GTX770 + GTX560Ti - Win 8.1