Import and control instances with Octane Standalone!

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Syd_86
Licensed Customer
Posts: 123
Joined: Tue Oct 01, 2013 11:38 am

Hello!
How can I control instances created with another 3D software and import them into octane render standalone edition?
If you use the node scatter, the .csv file, goes its own way.
Breaks the rules assigned when exporting. I do not understand why.
If you use the node placement takes two months to create such a field.
Can you explain, please. :?
Thanks for all the answers.

Here's an example.
Scatter Problem.orbx
(283.93 KiB) Downloaded 120 times
Spline 3ds
https://dl.dropboxusercontent.com/u/33229586/Spline.jpg
File .csv
https://dl.dropboxusercontent.com/u/33229586/lawn.csv
Preview in octane
https://dl.dropboxusercontent.com/u/332 ... csv%20.jpg

Thanks
Last edited by Syd_86 on Wed Mar 04, 2015 3:46 pm, edited 2 times in total.
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Phantom107
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Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

How do you mean 'goes its own way'?

It should just work like this:

Image

The scatter nodes hold a CSV file...
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Syd_86
Licensed Customer
Posts: 123
Joined: Tue Oct 01, 2013 11:38 am

Sorry, I meant that:
When in another software, such as 3ds export .csv file, it does not generate the expected has appeared in octane. What is wrong?
If I do I create a .csv file with any program, the instances are not in the correct position, converge toward the center.
If I use a .csv file at these coordinates can assign any geometry. Right? Or I'm saying something wrong?
Here's an example.
Spline 3ds
https://dl.dropboxusercontent.com/u/33229586/Spline.jpg
File .csv
https://dl.dropboxusercontent.com/u/33229586/lawn.csv
Preview in octane
https://dl.dropboxusercontent.com/u/332 ... csv%20.jpg

Thanks
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smicha
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Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Syd_86 wrote:Sorry, I meant that:
When in another software, such as 3ds export .csv file, it does not generate the expected has appeared in octane. What is wrong?
If I do I create a .csv file with any program, the instances are not in the correct position, converge toward the center.
If I use a .csv file at these coordinates can assign any geometry. Right? Or I'm saying something wrong?
Here's an example.
Spline 3ds
https://dl.dropboxusercontent.com/u/33229586/Spline.jpg
File .csv
https://dl.dropboxusercontent.com/u/33229586/lawn.csv
Preview in octane
https://dl.dropboxusercontent.com/u/332 ... csv%20.jpg

Thanks

Make sure the scattered obj is placed at origin.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Syd_86
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Posts: 123
Joined: Tue Oct 01, 2013 11:38 am

Hello, thanks for the reply!
This gave a small improvement, but the dispersion is always wrong.

https://dl.dropboxusercontent.com/u/332 ... origin.jpg
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smicha
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Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Syd_86 wrote:Hello, thanks for the reply!
This gave a small improvement, but the dispersion is always wrong.

https://dl.dropboxusercontent.com/u/332 ... origin.jpg
connect scatter csv to obj, not to placement
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Syd_86
Licensed Customer
Posts: 123
Joined: Tue Oct 01, 2013 11:38 am

Use the node placement does not create the problem shifting, node placement does not create this problem everything is zero. I have created the node, but I have not changed this.
To confirm you'll show that I get the same result if the gate node placement.
I connected the node scatter with geometry.
https://dl.dropboxusercontent.com/u/332 ... %20obj.jpg

I have attached a file .orbx ,first post.
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Syd_86
Licensed Customer
Posts: 123
Joined: Tue Oct 01, 2013 11:38 am

Can you help me to find the solution? :?
I do not know if it's a problem of coordinates or uv.
Thanks all! ;)
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