Hi,
i would point out that with this new release, using the node 3d trasformation connected to placement and then to a geometry, you start the render and change the coordinates scale, rotation and traslation, these work in real time.
But if you render a geometry node group this does not work in real time, there is an expectation that was not there before.
I have a titan gpu, with driver 347.52.
How come it does not work most moving in real time?
Thanks!
3D Trasformation node, don't work in realtime.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Assigning a large texture should not cause slow updates to geometry, if the updates are much slower with the texture then this may be a bug in Octane. Updates will be slower if you have a lot of separate meshes in the scene.
One thing which pops up from time to time: running Octane (or any CUDA application) requires you to switch off SLI / Multi GPU in the NVIDIA control panel. If you have 2 GPUs, or a dual GPU card like the GTX690 sometimes this setting gets enabled by driver updates.
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Roeland
One thing which pops up from time to time: running Octane (or any CUDA application) requires you to switch off SLI / Multi GPU in the NVIDIA control panel. If you have 2 GPUs, or a dual GPU card like the GTX690 sometimes this setting gets enabled by driver updates.
--
Roeland
Hello,
I have a single titan. Poor me!
I thought I was in step with the times a year ago.
I used a texture .tif heavy 143Mb its weight.
I created the material a little while ago, I thought it was much lighter texture.
I replaced the textures in tif format with a texture in .jpg format 499KB
Sincerely to create new materials, i have not yet figured out which format is more convenient, png, jpeg, tiff.
I have a single titan. Poor me!


I used a texture .tif heavy 143Mb its weight.
I created the material a little while ago, I thought it was much lighter texture.
I replaced the textures in tif format with a texture in .jpg format 499KB
Sincerely to create new materials, i have not yet figured out which format is more convenient, png, jpeg, tiff.
