3D Trasformation node, don't work in realtime.

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Syd_86
Licensed Customer
Posts: 120
Joined: Tue Oct 01, 2013 11:38 am

Hi,
i would point out that with this new release, using the node 3d trasformation connected to placement and then to a geometry, you start the render and change the coordinates scale, rotation and traslation, these work in real time.
But if you render a geometry node group this does not work in real time, there is an expectation that was not there before.
I have a titan gpu, with driver 347.52.
How come it does not work most moving in real time?
Thanks!
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Syd_86
Licensed Customer
Posts: 120
Joined: Tue Oct 01, 2013 11:38 am

Sorry I was wrong. :oops:
I mistakenly assigned a texture in a material with a resolution of 12000x12000 ... :lol:
Obviously slows the preview if you change the values of the coordinates of all geometry.
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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

Assigning a large texture should not cause slow updates to geometry, if the updates are much slower with the texture then this may be a bug in Octane. Updates will be slower if you have a lot of separate meshes in the scene.

One thing which pops up from time to time: running Octane (or any CUDA application) requires you to switch off SLI / Multi GPU in the NVIDIA control panel. If you have 2 GPUs, or a dual GPU card like the GTX690 sometimes this setting gets enabled by driver updates.

--
Roeland
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Syd_86
Licensed Customer
Posts: 120
Joined: Tue Oct 01, 2013 11:38 am

Hello,
I have a single titan. Poor me! :cry: I thought I was in step with the times a year ago. :lol:

I used a texture .tif heavy 143Mb its weight.
I created the material a little while ago, I thought it was much lighter texture.
I replaced the textures in tif format with a texture in .jpg format 499KB

Sincerely to create new materials, i have not yet figured out which format is more convenient, png, jpeg, tiff. :roll:
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Syd_86
Licensed Customer
Posts: 120
Joined: Tue Oct 01, 2013 11:38 am

I started octane version 2.16 and 2:20.
I opened the same material applied to the same geometry as the slowdown is not the case.
You're right! Bug 2.21
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