Roadmap

SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)
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fuzzybro
OctaneRender Team
Posts: 562
Joined: Mon Jun 03, 2013 7:10 am
Location: Los Angeles, California

Hi all,

I promised some sort of a roadmap to give you all an idea of what's going to happen with the SketchUp plugin. So here is my vision (I'll structure it properly over time):

Sketchup 2015 x64 only
Mainly I'm going to focus on Sketchup 2015 x64 because this is aligned with Octane SDK roadmap to get rid of x86 version so it's going to be one version from now (I'll support 2015 x86 for a bit but eventually I'll get rid of it as well since SU2015x64 is the only product that makes sense to work with). Yes, this means your old SU 6,7,8,2013 and even 2014 will no longer work with Octane.

OctaneStandalone UI
Octane4SU UI that has been build around crappy SketchUp API WebDialogs is going to perish over time. I'm going to bring Octane Standalone UI components to SketchUp so it will most likely look like Octane Standalone integrated into SketchUp, and SketchUp itself will be just a provider of geometry.

This is a very high-level overview of the work that has to be done. I see that it's the only way to provide a high quality product with the amount of resources that we have.

Expect to see something like this soon(ish).
Capture.PNG
Fuzzy
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Seekerfinder
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Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

fuzzybro wrote:I'm going to bring Octane Standalone UI components to SketchUp so it will most likely look like Octane Standalone integrated into SketchUp
Awesome!!

One for the roadmap please!
fuzzybro wrote:SketchUp itself will be just a provider of geometry.
... and, just perhaps, animation sequences? So not all SU users will want to learn LUA. SU interpolates decently between view tabs, creating decent enough animations. Would it be so hard to somehow port that function to the plugin? Maybe convert those coordinates somehow to LUA?

Speak to us Fuzzyball...

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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resmas
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Joined: Thu Aug 09, 2012 10:44 pm
Location: Portugal
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fuzzybro wrote:
OctaneStandalone UI
Octane4SU UI that has been build around crappy SketchUp API WebDialogs is going to perish over time. I'm going to bring Octane Standalone UI components to SketchUp so it will most likely look like Octane Standalone integrated into SketchUp, and SketchUp itself will be just a provider of geometry.

This is a very high-level overview of the work that has to be done. I see that it's the only way to provide a high quality product with the amount of resources that we have.

Expect to see something like this soon(ish).
Capture.PNG
Fuzzy
Wow :shock: awesome news.
Cant wait to test it.

was about to go to bed...great news 8-)


Thank you mate.

cheers
resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
https://pt-pt.facebook.com/arq.resmas
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neo83_gr
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Joined: Thu Jul 26, 2012 9:39 am
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the combinations of SU and standalone interface looks perfect! thank you fuzzy and welcome back!
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Now you talk, Bro. Now I see the bright light for Octane and SU.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
ahhhchuen
Licensed Customer
Posts: 28
Joined: Sun Sep 18, 2011 12:14 pm

Hi Fuzzybro,

Good to hear you're back. We at least have the moral back. Your call if in need of testers.
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fuzzybro
OctaneRender Team
Posts: 562
Joined: Mon Jun 03, 2013 7:10 am
Location: Los Angeles, California

Yea I do need help. Check this thread:
http://render.otoy.com/forum/viewtopic.php?f=31&t=45104
aaron44
Licensed Customer
Posts: 30
Joined: Sun Sep 29, 2013 6:09 am

Hi fuzzybro,

could you give us an update on whether you will be working on a native mac OS X sketchup plugin?

At the moment, if we want to stay in OS X we have to use octane standalone otherwise port back and forth into windows to create renders and back into OS X for post production - be great to work through the one OS.

Thanks for all the hard work!!
OS X Yosemite | 3.5Ghz i7 8GB | Nvidia 780 4GB |
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fuzzybro
OctaneRender Team
Posts: 562
Joined: Mon Jun 03, 2013 7:10 am
Location: Los Angeles, California

aaron44 wrote:Hi fuzzybro,

could you give us an update on whether you will be working on a native mac OS X sketchup plugin?

At the moment, if we want to stay in OS X we have to use octane standalone otherwise port back and forth into windows to create renders and back into OS X for post production - be great to work through the one OS.

Thanks for all the hard work!!
Unfortunately, no. We don't have that many Mac users to port it. Tho I'm trying to push the code to be cross-platform so one day I'll just release a Mac version. But it won't happen any time soon.
aaron44
Licensed Customer
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Joined: Sun Sep 29, 2013 6:09 am

That's a shame - oh well - Think I'll need to up skill at the standalone version!!
Looking forward to a port in the future!
Thanks for the reply.
AR
OS X Yosemite | 3.5Ghz i7 8GB | Nvidia 780 4GB |
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